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      [Notice]Squire Class Balance Patch
      11/15/20




      Hello, Adventurers!

      Here are the detailed information for our [Squire] class balance patch in 2020 November Major Update.
      Also, below are the links for other updates for you to take a look at.


      [Squire] (PvE/PvP)

      ● [Wild Dance] Skill Name, Used/Gained CP value, Range, Hit Area, Hit Number changed.
      ● [Improved Defenses] Skill Name, CP Used method, Gained CP value changed.
      ● [Improved Defenses] Activation Chance and Skill Effect added.
      ● [Shield of Magical Protection] Skill Effect changed.
      ● [Twirling Protector] Gained CP value and Wind Damage value changed.
      ● [Twirling Protector] Range, Attack Number changed, Disperse Angle added.
      ● [Mighty Will] Skill Name changed, Magic Resistance Increase Effect added. (Great Guts)
      ● [Vision Protective Goggle] Duration Maximum value applied.
      ● [Giant’s Strength] Skill Name, Gained CP value, Damage Increase value changed. 
      (Muscle Inflation)
      ● [Giant’s Strength] Wind Attribute Damage Increase Effect added, Duration changed.
      ● [War Cry] Wind Damage value and Hit Area changed, Attack Number added.
      ● [Blade Fury] Used CP value and Burst Fire Number changed.

      [Illusion Knight] (PvE/PvP Common)

      ● [Reset] Skill Name, Passive Effect changed.
      ● [Parallel Blitz] Skill Effect changed.
      ● [Sudden Strike] Removed from Class Change Skill.
      ● [Wild Dance] Selected as Class Change Skill.
      ● [Cross Sweep] Skill Name, Used/Gained CP value changed, Physical Damage and Accuracy 
      changed. (Cross Cracker)
      ● [Cross Sweep] Range and Skill Effect changed, Disperse Angle added.
      ● [Berserk Rampage] Removed from Class Change Skill.
      ● [Improved Defenses] Selected as Class Change Skill.
      ● [Ultimate Charging] Skill Name and Used/Gained CP value changed.
      ● [Ultimate Charging] Activation Chance and Skill Effect changed.

      [Storm Knight] (PvE/PvP Common)

      ● [Whirlwind Protector] Gained CP value and Wind Damage value changed.
      ● [Whirlwind Protector] Range and Attack Number changed, Disperse Angle added.
      ● [Shield Throw] Removed from Class Change Skill.
      ● [Solid Defenses] Selected as Class Change Skill.
      ● [Fatal Boomerang] Skill Name, Gained CP value, Wind Damage value changed.
      ● [Fatal Boomerang] Range and Attack Number changed, Disperse Angle added.
      ● [War Hoof] Hit Area, Attack Number and Wind Damage changed.
      ● [War Hoof] New Skill Effect added.

      [Steel Knight] (PvE/PvP Common)

      ● [Born Bravery] Passive Skill Effect changed.
      ● [Mettle Dueling] Target Selection Method changed, Hit Area value and Duration value changed.
      ● [Shield of Magical Protection] Removed from Class Change Skill.
      ● [Shield Throw] Selected as Class Change Skill.
      ● [Glimmering Shield] Skill Name, Used/Gained CP value, Range, Skill Effect changed. 
      (Bouncing Shield)
      ● [Glimmering Shield] Physical Damage value, Bounce Number, Bounce Area added.
      ● [Gushing Tank] Skill Name, Used CP value, Range, Hit Area changed.

      [Squire] (PvP)

      ● [Vision Protective Goggle] Duration changed.

      [Squire] (PvP)

      ● [Fatal Boomerang] Used/Gained CP, Physical Damage value, Range changed.
      ● [Fatal Boomerang] Wind Minimum/Maximum Damage value changed, Duration, Hit Area, 
      Cooltime added.
      ● [Gushing Tank] Hit Area, Skill Effect changed.
      ● [Ultimate Charging] Changed the same way as PvE Skill.
      ● [Glimmering Shield] Changed the same way as PvE Skill.
      ● [Mettle Dueling] Duration, Target Selection Method changed.


      [Squire] (PvE/PvP)

      Wild Dance -> Straight Cracker





      Skill changed to enable easier field hunting.

      Improved Defenses -> Illusion Slash





      Skill changed to reaction skill to improve more effective in hunting, since the original skill was 
      difficult to utilize.

      Shield of Magical Protection





      Skill effect was changed for skill balance, since the skill was too efficient when used on a 
      different character.

      Twirling Protector





      Hit Area and Hit Speed was increased to increase skill efficiency.

      Mighty Will -> Great Guts





      Magic Resistance was added for skill balance.

      Vision Protective Goggle





      Duration Limit is set for skill balance as the skill duration could keep on increasing with skill level.

      Giant’s Strength -> Muscle Inflation





      Damage Increase value and Wind Attribute Damage Increase effect was added to increase the 
      skill utility.

      War Cry





      Hit Number was increased for skill balance.

      Blade Fury





      Changed Attack Interval and Burst Fire Number to change the skill into a skill with low CP pressure.


      [Illusion Knight] (PvE/PvP Common)

      Reset -> Sword Spirit Unity





      Skill changed to increase skill efficiency

      Parallel Blitz





      Skill effect was changed for skill balance.

      Cross Sweep -> Cross Cracker





      Although the Class Change specializes in single target combat, the skill was changed to provide 
      more hunting efficiency.

      Ultimate Charging -> Ultimate Slash





      Skill was changed so it can be more efficient and also suit the Class Change style.


      [Storm Knight] (PvE/PvP Common)

      Whirlwind Protector





      Skill was changed to be more efficient in hunting.

      Fatal Boomerang -> Fatal Twister





      Skill was changed to a sub damage dealing skill for more efficiency in hunting, while maintaining 
      Class Change style.

      War Hoof





      Attack Number was Increase for more efficiency in hunting, and skill effect was changed 
      for more effective skill use.


      Steel Knight] (PvE/PvP Common)

      Born Bravery





      Passive effect was changed to add skill merits, while maintaining Class Change styles.

      Mettle Dueling





      Changed target selection method and Hit Area to enhance Class Change style.

      Glimmering Shield -> Bouncing Shield





      The skill was changed so it can be used when fighting multiple monsters.

      Gushing Tank -> Tank Crush





      Skill was changed from a simple rush skill to an Area of Effect skill that can be used in hunting.


      [Squire] (PvP)

      Vision Protective Goggle





      Skill Duration was changed for Skill balance.


      [Squire] (PvP)

      Fatal Boomerang -> Fatal Twister





      Skill was changed for PvP Skill balance.

      Gushing Tank -> Tank Crush




      Mettle Dueling





      Hit Area and Skill Duration was changed for PvP Skill balance.


      We will be renewing this preview notice if there are any changes made to our Squire Class balance patch.
      Also, please note some of the tables may look broken or extending out to side in PC and Mobile webpage.
      We are looking for ways to solve the problem, and ask for your kind understanding.
      Thank you.

      Best regards,
      Red Stone Online