| Hello, adventurers! 
 Below  are the detailed patchnotes for the February Major Update. Please click on the links below to see other detailed patchnotes. 
 Here are the detailed information for [Musketeer], [Alchemist] new class change skills and other changes. 
 [Musketeer]- Rapid Desperado
 - Absolute Heater
 - Ultimate Enforcer
 
 [Alchemist]- Burst Maniac
 - Homunculus Meister
 - Chronic Scholar
 
 [Other Skill Changes]Musketeer – Paramount Focus
 Musketeer – Absorb Hit
 Musketeer – Forward Volition
 Musketeer – Sorcerer’s Reload
 Musketeer – Check Mark
 Musketeer – Turn It On
 Musketeer – Party Time
 Alchemist – Last Command (Skill Name Change: Homunculus Hardening)
 
 
 Musketeer : Rapid Desperado - Sight and Track (Class Change Passive Skill)
 Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Rapid Desperado'
 Skill Description : No matter what the task is, the enemies are tracked and at certain time intervals,
 the enemies are marked. Therefore, when there is a battle, countermeasures are more quick and immediate. 
 - King Mate (Active Skill)
 Skill Level : Level 4
 Required Skill : Check Mate [50]
 Skill Description : Pistols are drawn with both hands and are continuously fired toward the enemies.
 When an enemy with a check mark is attacked with a critical attack, there is a chance that an even  more powerful attack will be dealt to the enemy.  Based on the number of stacked marks, the chance for dealing the powerful attack increases. 
 - Persistent Mark (Active Skill)
 Skill Level : Level 2
 Required Skill : Check Mark [50]
 Skill Description : Pistols are quickly drawn and are fired toward the enemies to leave a mark.
 The same enemies can be marked multiple times. A marked enemy will receive more damage when attacked. 
 - Burst Fire (Active Skill)
 Skill Level : Level 4
 Required Skill : Square Aim [50]
 Skill Description : Strong magic is embedded in the gun in the left hand and the gun is fired.
 The bullet pierces all the enemies standing in the path of the bullet and the marked enemies are blown up,  causing damage. 
 Musketeer : Absolute Heater
 
 - Crystology (Class Change Passive Skill)Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Absolute Heater'
 Skill Description : A practical study for increasing the efficiency of the Magic Crystal.
 With the passion for research and study, the efficiency and uses of the Magic Crystals are further developed. 
 - Curtain Time (Active Skill)
 Skill Level : Level 2
 Required Skill : Turn It On [50]
 Skill Description : A Magic Crystal is thrown and is blown up in a designated area.
 The explosion from the Magic Crystal deals damage to the surrounding enemies.  The Magic Crystals to be used during battle are dispersed throughout a wide area. 
 - Focused Choice (Active Skill)
 Skill Level : Level 3
 Required Skill : Careful Choice [50]
 Skill Description : Carefully aim at an enemy. It takes some time but a never missing bullet is fired
 and attacks the enemy. When your Magic Crystals are used, the bullet causes damage to the surrounding  enemies as well. 
 - Grand Finale (Active Skill)
 Skill Level : Level 5
 Required Skill : Attraction Draw [50]
 Skill Description : Pistols in both hands are fired while spinning around quickly to continuously
 attack the enemies. The fired bullets connect with the Magic Crystals and deal even more damage. 
 Musketeer : Ultimate Enforcer
 
 - Daredevil (Class Change Passive Skill)Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Ultimate Enforcer'
 Skill Description : A Musketeer moves more recklessly and therefore, has the opportunity to acquire
 bullets when attacking and defeating enemies. 
 - Grinding Point (Active)
 Skill Level : Level 1
 Required Skill : Hollow Point [50]
 Skill Description : The musket hanging from the back is drawn and fired, using 1 magic.
 If a special bullet is used rather than a normal bullet or if a nearby enemy is attacked, even more damage  will be dealt. 
 - Pumping Heat (Active)
 Skill Level : Level 2
 Required Skill : Absorb Hit [50]
 Skill Description : CP is used to forcibly recharge the magic of the musket. Sometimes, the special
 bullets are recharged. 
 - Doomsday (Active)
 Skill Level : Level 5
 Required Skill : Party Time [50]
 Skill Description : All of the magic is used to fire a musket and the target enemy and the surrounding
 enemies receive damage. The power depends on the amount of magic and the fired bullet. Even more  damage will be dealt if a special bullet is used. 
 Alchemist : Burst Maniac
 
 - Connecting Transmutation (Class Change Passive Skill)Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Burst Maniac'
 Skill Description : An Alchemist, excited by the constant explosions, continues with the research
 by connecting transmutations. When the falling embers are stacked three times, the surrounding  enemies receive a lot of damage. A falling ember is cast again and a fire is left behind. 
 - Catapult Ember (Passive Skill)
 Skill Level : Level 3
 Required Skill : Fling Ember [50]
 Skill Description : When Exploit, Explosion, Spurt Flame, and Outburst are successful, Fling Ember is
 automatically cast and a fire is left behind. Enemies who are hurt by the fire are burned and their  Fire Attribute resistance decreases until the fire goes out. The effects can be stacked up to three times. 
 - Out Break (Active Skill)
 Skill Level : Level 5
 Required Skill : Out Burst [50]
 Skill Description : Cast alchemy to an enemy in a Fling Ember state and cause numerous explosions
 in a wide area. 
 - Implode Flare (Active Skill)
 Skill Level : Level 4
 Required Skill : Spurt Flare [50]
 Skill Description : Cast alchemy and cause an explosion in the designated region. The enemies
 who are within the explosion range receive Fire Attribute damage. 
 Alchemist : Homunculus Meister
 
 - Creator (Class Change Passive Skill)Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Homunculus Meister '
 Skill Description : When integrated with a homunculus, the stats of the Alchemist increase by a certain
 percentage of the stats of the homunculus. During the first integration, the innate effect of the  homunculus can be used. 
 - Contracture Trooper : Fuse Ignore (Active Skill)
 Skill Level : Level 3
 Required Skill : Contracture Trooper : Ignore [50]
 Skill Description : An attack-type homunculus is transmutated and summoned with alchemy.
 Homunculus Ignore is integrated with the Alchemist and cooperates with the attacks. During the first  integration, Earth Attribute damage is dealt to the surrounding enemies and afterwards, the designated  enemy is attacked and Earth Attribute damage is dealt to the enemy. All damage is affected by the  attack of the Ignore. 
 - Compose Defender : Fuse Liam (Active Skill)
 Skill Level : Level 3
 Required Skill : Compose Defender : Liam [50]
 Skill Description : A defense-type homunculus is transmutated and summoned with alchemy.
 Homunculus Liam is integrated with the Alchemist and cooperates with the defense. During the first  integration, invincibility is activated for 3 seconds. Afterwards, during attacks, Earth Attribute damage  is dealt to enemies in a wide area. 
 - Rouse Saintenss : Fuse Cynthia  (Active Skill)
 Skill Level : Level 3
 Required Skill : Rouse Saintess : Cynthia [50]
 Skill Description : A heal-type homunculus is transmutated and summoned with alchemy.
 Homunculus Cynthia is integrated with the Alchemist and cooperates with the healing. During the first  integration, one's maximum Hp is restored by 50. Afterwards, once every 5 seconds, the Hp of the allies  are restored based on chance. 
 Alchemist : Chronic Scholar
 
 - Complication (Class Change Passive Skill)Skill Level : Class Change Passive
 Required Skill : Automatically gained when changing class to 'Chronic Scholar'
 Skill Description : The venomous potion of the Alchemist causes complications. Whenever a disease
 effect is activated in an enemy, the potion regeneration speed, movement speed, Water Attribute  resistance, and attack speed are decreased by a certain amount. 
 - Horrific Area (Active Skill)
 Skill Level : Level 3
 Required Skill : Therapy Area [50]
 Skill Description : A venomous potion is spread throughout a certain area and alchemy is cast.
 The enemies within range receive a disease effect for each attack period. 
 - Infection Liquid (Active Skill)
 Skill Level : Level 1
 Required Skill : Medical Liquid [50]
 Skill Description : A poisonous substance made with alchemy is brought out and Water Attribute damage
 is dealt to a designated enemy and the enemy receives a disease effect. If the enemy already has the  disease effect, the effect will be stacked. 
 - Creepy Teatment (Active Skill)
 Skill Level : Level 3
 Required Skill : Floating Treatment [50]
 Skill Description : Surrounding enemies with the disease effect are blown up. The surrounding enemies
 receive Water Attribute damage and the damage is damaged based on the number of stacked disease  effects. The exploded disease no longer affects the enemies and disappears. 
 Other Changes
 
 Musketeer – Paramount Focus 
 
 Changed Critical Chance and Critical Damage Increase value.
 
 Musketeer – Absorb Hit 
 
 Changed Bonus CP Gained value and Duration.
 
 Musketeer – Forward Volition 
 
 Changed Critical Chance Increase value and Duration.
 
 Musketeer – Sorcerer’s Reload 
 
 Changed Limit Break Rate value.
 
 Musketeer – Check Mark 
 
 Changed Mark Effect, added Physical Damage increase effect.
 
 Musketeer – Turn It On 
 
 Added Range, Explosion Area, and Cooltime.
 
 Musketeer – Party Time 
 
 Changed Increase Ratio per Bullet value.
   Alchemist – Last Command (Skill Name Change : Homunculus Hardening) 
 Please note some of the tables may look broken or extending out to side in PC and Mobile webpage.
 We are looking for ways to solve the problem.
 We ask for your kind understanding.
 
 Best regards, Red Stone Online |