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      [Patchnote]Beastman Balance Patch
      07/20/21




      Hello Adventurers!

      Here are the detailed preview for our 2021 July Special Update.
      We will be providing detailed information on the [Beastman] Class balance patch.

      Also, below are other patchnotes and notices for our 2021 July Special Update to take a look.


       
      [Beastman Balance Patch Information]
       
       
      Double Swing
       : Swing the target with your sword in each hands




      Skill Changes : Light Min/Max Damage will be removed.
       
       
      Extro Cutoff
       : Swing your sword inside out to target the ankle of your target. Target suffers decreased movement speed.




      Skill Changes : Light Min/Max Damage will be removed.
       
       
      Unbeaten Twin Sword
       : Unleash the unbeatable dual wield technique, swirling in place with dual swords.




      Skill Changes : Used CP, Physical Attack, Hit Area will be changed.
      Light Min/Max Damage, Attack Speed, Duration, Apply Interval will be removed.
      Hit Number will be added. Hit Area will be limited to maximum 5, Hit Number will be limited to maximum 3.
      Level of Skill will be changed from 3 to 4.
       
       
      Finalizing Pound
       : As soon as you land your first hit, you make continuous attacks with your simulacra.




      Skill Changes : Light Min/Max Damage will be removed. Attack Number and Attack Interval will be changed.
      Continuous Hit will be limited to maximum 5
       
       
      Trace Cross
       : Attacks the enemy from all directions with magical Phantom Reverie Bodies. Also, at the same time, cast enhanced Final Rising Pressure without CP consumption.




      Skill Changes : Light Min/Max Damage will be removed. Physical Attack will be changed.
      Continuous Hit will be limited to maximum 6.
       
       
      Launching Illusion Sword
       : Launch illusion swords to strike




      Skill Changes : Physical Damage, Accuracy will be removed.
       
       
      Launching Illusion Harpoon
       : Launch a harpoon to snag and bring the target in front of you.




      Skill Changes : Physical Damage will be removed.
       
       
      Blade Shower > Blade Bashing
      : Levitate your conjured simulacrum and launch numerous illusion swords.
      > Generate powerful illusion swords and attacks the enemy one after another.




      Skill Changes : Skill name will be changed. Skill Type, Gained CP, Light Min/Max Damage will be changed.
      Physical Damage, Accuracy, Hit Area will be removed.
      Attack Number will be added. Continuous Hit will be limited to maximum 10
       
       
      Horde of Boomerang Swords
       : Throw numerous illusion swords that fan out from you. The swords return to you, dealing additional damage.




      Skill Changes : Light Min/Max Damage will be changed. Physical Damage will be removed.
      Level of Skill will be changed from 4 to 3.
       
      Phantom Bladestorm
       : Unleash your earth shattering sword slashes to stir up a storm that attacks nearby enemies.




      Skill Changes : Light Min/Max Damage will be changed. Physical Damage will be removed.
      Hit Area will be limited to maximum 6
       
       
      Shadow Overstep
       : Jump into the shadow of the target to get close instantly, dealing a critical hit.




      Skill Changes : Light Min/Max Damage will be removed. Speed will be changed.
       
       
      Magical Doppelganger
       : Conjure up a magical simulacrum that attacks nearby enemies. Use the skill again before the simulacrum disappears to move it to the original location.




      Skill Changes : Physical Attack will be removed. Blink Dummy Duration will be changed.
      Hit Area will be limited to maximum 3.5
       
       
      Phantasm Evasion
       : Quickly avoid dangerous situations and leaves a Phantom Reverie Body created by magic. This Phantom Reverie Body catches the attention of the enemy, and explodes as soon as it's attacked.




      Skill Changes : Activation Chance will be changed. Cooltime will be added.
      Activation Chance will be limited to maximum 50
       
       
      Shadow Curtain
      : Jump into shadows to nullify enemy attacks




      Skill Changes : Used CP, Invulnerability Duration will be changed.
       
       
      Hallucination Smoke
      : Magic smoke that makes the enemies hallucinate is dispersed. Enemies who breathe in the smoke will hallucinate and will lose control of their bodies. When attacked, they receive greater damage.




      Skill Changes : Hit Area will be changed. Light Min/Max Damage will be removed.
      Hit Area will be limited to maximum 6
       
       
      Aerial Revolve
      : Push back nearby enemies by rotating them in midair.




      Skill Changes : Physical Attack, Hit Area will be changed. Light Min/Max Damage will be removed.
      Hit Area will be limited to maximum 3
       
       
      Unicorn's Lore
      : Yell at those who attack you to release powerful unicorn magic.




      Skill Changes : Physical Attack will be removed. Light Minimum/Maximum Damage, Hit Area will be changed.
      Hit Area will be limited to maximum 6
       
       
      Decoy > Gleaming Aura
      : Conjure up a decoy to reduce magic damage.
      > Controls light to increase minimum attack of light.




      Skill Changes : Skill name will be changed. Skill type will be changed to Passive Skill, Light Damage Minimum Compensation will be limited to 80%
       
       
       
      -------------------------------------------------------------------------------


      [ Illusionalry Assaulter ]
       
       
      Noble Wildness
      : The Noble Wild Nature awoke within the Beastman, who attacks with powerful physical attacks. As Strength increases, Attack increases.
      > The noble wildness opens its eyes inside the BeastMan, who launches a powerful physical attack. Additional light damage occurs during a critical physical attack.




      Skill Changes : Passive Effect will be changed.
      Inflicted Light Damage is affected by Magic Damage Limit, and is not affected by Design Books and Transcendence Books.
      Inflicted Light Damage is affected by options that increase Magic Damage.
      Ex) Magic Damage Increase, Light Damage Increase, Magic Critical Increase…etc
      Inflicted Light Damage is affected by enemy Magic Resistance.
       
       
      Trace Across
      : Attack enemies from all directions with the Ghostly Apparition created with Magic. There is a low chance to cast the enhanced Finalizing Pound without using CP




      Skill Changes : Physical Attack will be changed. Light Min/Max Damage will be removed.
       
       
      Finalizing Pressure
      : With the first attack, many Apparitions attack continuously and powerfully. Because the Beastman focuses on the physical attack, the Light Attribute Extra Damage vanishes.




      Skill Changes : Attack Number and Attack Interval will be changed. Continuous Hit will be limited to maximum 8
       
       
       -------------------------------------------------------------------------------


      [ Slashing Splitter ]
       
       
      Sword Dance
      : The beautiful movements, characteristic of the Beastman, are used to defeat enemies and to restore a fixed amount of the Max CP.
      > Kills the enemies with BeastMan's unique beautiful movement, and inflicts additional physical damage when launching a critical magic attack.




      Skill Changes : Passive Effect will be changed.
      Inflicted Physical Damage is affected by Physical Damage Limit but is not affected by Design Books and Transcendence Books.
      Inflicted Physical Damage is affected by options that increase Physical Damage.
      Ex) Physical Damage Increase, Physical Critical Increase, Enemy Physical Critical Resistance Decrease
      Inflicted Physical Damage is affected by Enemy Physical Defense.
       
      Phantom Blood Strom
      : Swing the sword many times, at speeds fast enough to cut through air. The strong power from the sword creates storms that attack the enemies. When it is used on enemies who are hit with the Hallucination Smog, there is a high chance that the damage increases.




      Skill Changes : Physical Damage will be removed. Light Min/Max Damage will be changed.
      Hit Area will be limited to maximum 6
       
       
      Hallucination Smog > Multi Boomerang Slash
      : A magical smokescreen is created to make the enemies hallucinate. The enemies can no longer control their bodies and when they are attacked, there is a high chance that the damage increases. The amount of CP used for using the Phantom Blade Strom on hallucinating enemies is greatly reduced.
      > Send several illusion swords in a fan-shaped direction. Flying illusion swords return like a boomerang, causing more powerful additional damage.




      Skill Changes : Skill name will be changed. Skill Type, Used/Gained CP, Light Min/Max Damage will be changed.
      Physical Attack, Hit Area, Gas Poisoning Effect will be removed. Hit Number will be added.
       
       
      Unicon’s Cry
      : Scream at an attacking enemy, emitting strong Magic of a Unicorn and making the enemy cower. The scream is louder for a larger Area of Effect.




      Skill Changes : Hit Area, Light Resistance Decrease will be changed. Physical Attack will be removed.
      Hit Area will be limited to maximum 6, Light Resistance Decrease will be limited to maximum 55%.
       
       
       
      -------------------------------------------------------------------------------
       

      [ Lustrous Piercer ]
       
       
      Dignity of the Holy Creature
      : The attacked Beastman shows its Dignity as a Holy Creature to exponentially increase Attack.
      When an attack is successful, the Attack for the next attack increases with a set chance of success
      > When attacked the BeastMan shows his dignity as a Holy Creature, leaving the surrounding enemy electrocuted.




      Skill Changes : Passive Effect will be changed.
       
       
      Against fear
      : The defensive posture is a reflective defensive posture. You can evade or block an enemy's attack and counterattack many times with the Illusion Sword




      Skill Changes : Changed the skill to activate also in evade status.
       
       
      Phantasm Avoid
      : Quickly escaping to the rear and leaving a phantasm reverie body using magic in dangerous situations. The phantasm reverie body automatically explodes after 1 second to attack the enemies.




      Skill Changes : Activation Chance will be changed. Cooltime will be added.
       
       
      Sword Barricade > Unbeaten Twin Storm
      : The Illusion Sword surrounds the body to block the enemies' attacks. When an attack is blocked, the enemy is attacked with the Light Attribute Attack
      > Spin around in place and attack the enemies around with an undefeated dual sword technique.




      Skill Changes : Skill name will be changed. Class Change Skill Type will be changed. Hit Area will be limited to maximum 5, Hit Number will be limited to maximum 5
       
       
      -------------------------------------------------------------------------------
       

      [ PVP Only Skill Changes ]
       
      Launching Illusion Harpoon
      : Launch a harpoon to snag and bring the target in front of you




      Skill Changes : Range will be changed. Cooltime, Target Shield Block Rate Ignore will be added.
       
       
      Magical Doppelganger
      : Conjure up a magical simulacrum that attacks nearby enemies. Use the skill again before the simulacrum disappears to move it to the original location




      Skill Changes : Blink Dummy Duration will be changed. Cooltime will be added.
       
       
      Phantasm Evasion
      : Quickly escaping to the rear and leaving a phantasm reverie body using magic in dangerous situations. The phantasm reverie body draws the enemies' attention and immediately explodes when attacked




      Skill Changes : Create Dummy Duration will be changed. Activation chance will be limited to Max 30%(PVP Only).
       
       
      Shadow Curtain
      : Jump into shadows to nullify enemy attacks




      Skill Changes : Used CP, Activation Chance, Invulnerability Duration will be changed
       
       
      Swift Tumbling
      : Tumble swiftly




      Skill Changes : Cooltime will be added
       
       
      Aerial Revolve
      : Push back nearby enemies by rotating them in midair




      Skill Changes : Knockback, Cooltime will be added
       
       
      Phantasm Avoid
      : Quickly escaping to the rear and leaving a phantasm reverie body using magic in dangerous situations. The phantasm reverie body automatically explodes after 1 second to attack the enemies




      Skill Changes : Activation Chance will be changed. Activation Chance will be limited to Max 40%(PVP Only).
       
       
       
      We will be renewing this preview notice if there are any changes made to our Squire Class balance patch.
      Also, please note some of the tables may look broken or extending out to side in PC and Mobile webpage.
      We are looking for ways to solve the problem, and ask for your kind understanding.

      Thank you.