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      [Patchnote]Magician Balance Patch
      10/07/19

      [Magician Balance Patch Information]

       

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      ※ Changes

       

      1. [Levitation] changed to original skill information.

      2. [Heal] Cooltime removed.

      3. [Focused Power] Move Speed Reduction removed.

      4. [Arcane Energy] Extra Effect removed.

      5. [Vision - Meteor] is changed into [Vision – Four Bagger Charging], target skill and effect are changed.

      6. [Meteor Shower] Attack Number, Cooltime changed..

      7. [Meteor Shower Double Impact] Fire Attribute Damage, Attack Number, Cooltime changed.

      8. [Multiple Action Spell: Fireball] Fire Attribute Damage changed to original skill information.

      9. [Infernal Storm] Width changed.

      10. [Cold-Bloodness] passive effect description changed..

      11. [Deadly Hit] Extra Effect description changed..

      12. [Gravity Amplifying] Used CP changed.

      13. [Meteor Shower Double Impact] Gained CP information changed.

      14. [Multiple Action Spell: Fireball] Gained CP information changed.

      15. [Infernal Storm] Gained CP information changed.

      16. [Coolant Canon] Gained CP information changed.

      17. [Multiple Action Spell: Fireball] Fireball Number and Extra Effect description changed.

       

       

       

      Fire Ball

      Skill changed to be affected by character’s Attack Speed.

       

       

      Flame Storm

       

      Level

      Used CP

      Gained CP

      Fire Attribute Damage

      Wind Attribute Damage

      Range

      Changed

      Range

      Min

      Max

      1

      64

      0.5

      21

      45

      Removed

      3.56

      6.5

      2

      68

      1

      29

      53

      3.62

      3

      72

      1.5

      37

      61

      3.68

      4

      76

      2

      45

      69

      3.74

      5

      80

      2.5

      53

      77

      3.8

      6

      84

      3

      61

      85

      3.86

      7

      88

      3.5

      69

      93

      3.92

      8

      92

      4

      77

      101

      3.98

      9

      96

      4.5

      85

      109

      4.04

      10

      100

      5

      93

      117

      4.1

      20

      140

      10

      173

      197

      4.7

      30

      180

      15

      253

      277

      5.3

      40

      220

      20

      333

      357

      5.9

      50

      260

      25

      413

      437

      6.5

       

      Removed Damage increase when close to center of area.

      Removed Wind Attribute Damage.

      Can be registered in Sub Attack Slot.

       

       

      Meteor Shower

       

      Level

      Used CP

      Gained CP

      Fire Attribute Damage

      Explosion Radius

      (m)

      Notes

      Attack Number

      Cooltime

      Min

      Max

      1

      126

      0

      45

      105

      2.53

      Damage increased if enemy is closer to center of radius Max 125% Min 85%

      6

      2 second

      2

      132

      0

      55

      115

      2.56

      3

      138

      0

      65

      125

      2.59

      4

      144

      0

      75

      135

      2.62

      5

      150

      0

      85

      145

      2.65

      6

      156

      0

      95

      155

      2.68

      7

      162

      0

      105

      165

      2.71

      8

      168

      0

      115

      175

      2.74

      9

      174

      0

      125

      185

      2.77

      10

      180

      0

      135

      195

      2.8

      20

      240

      0

      235

      295

      3.1

      30

      300

      0

      335

      395

      3.4

      40

      360

      0

      435

      495

      3.7

      50

      420

      0

      535

      595

      4

       

      Increased Attack Number.

      Added Cooltime.

      Explosion Radius is limited to maximum 6.

       

       

      Mistic Fog

       

      Level

      Used CP

      Gained CP

      Evasion Increass

      Changed Evasion Increase

      Duration

      (second)

      1

      5.7

      0

      3.2%

      2.1%

      48

      2

      6.4

      0

      3.4%

      2.2%

      56

      3

      7.1

      0

      3.6%

      2.3%

      64

      4

      7.8

      0

      3.8%

      2.4%

      72

      5

      8.5

      0

      4.0%

      2.5%

      80

      6

      9.2

      0

      4.2%

      2.6%

      88

      7

      9.9

      0

      4.4%

      2.7%

      96

      8

      10.6

      0

      4.6%

      2.8%

      104

      9

      11.3

      0

      4.8%

      2.9%

      112

      10

      12

      0

      5.0%

      3.0%

      120

      20

      19

      0

      7.0%

      4.0%

      200

      30

      26

      0

      9.0%

      5.0%

      280

      40

      33

      0

      11.0%

      6.0%

      360

      50

      40

      0

      13.0%

      7.0%

      440

       

      Evasion Increase reduced.

      Max Evasion is limited to 15%.

       

       

      Spring Water Barrier

       

      Level

      Used CP

      Gained CP

      Defense

      Defense Increase

      Changed

      Defense Increase

      Duration

      (second)

      1

      28

      0

      2.4

      2.00%

      2.00%

      64

      2

      31

      0

      2.8

      4.00%

      3.00%

      68

      3

      34

      0

      3.2

      6.00%

      4.00%

      72

      4

      37

      0

      3.6

      8.00%

      5.00%

      76

      5

      40

      0

      4

      10.00%

      6.00%

      80

      6

      43

      0

      4.4

      12.00%

      7.00%

      84

      7

      46

      0

      4.8

      14.00%

      8.00%

      88

      8

      49

      0

      5.2

      16.00%

      9.00%

      92

      9

      52

      0

      5.6

      18.00%

      10.00%

      96

      10

      55

      0

      6

      20.00%

      11.00%

      100

      20

      85

      0

      10

      40.00%

      21.00%

      140

      30

      115

      0

      14

      60.00%

      31.00%

      180

      40

      145

      0

      18

      80.00%

      41.00%

      220

      50

      175

      0

      22

      100.00%

      51.00%

      260

       

      Added limit to Defense Increase value.

      Defense is limited to 40.

      Defense Increase is limited to Max 100%.

       

       

      Water Cannon

       

      Level

      Used CP

      Gained CP

      Water Attribute Damage

      Range

      (m)

      Explosion Radius

      (m)

      Enemy Freeze Duration

      Notes

      Min

      Max

      1

      80

      2

      55.7

      56.3

      3.55

      0.51

      3 seconds

      Can be cast on ground

      2

      85

      4

      61.4

      62.6

      3.6

      0.52

      3

      90

      6

      67.1

      68.9

      3.65

      0.53

      4

      95

      8

      72.8

      75.2

      3.7

      0.54

      5

      100

      10

      78.5

      81.5

      3.75

      0.55

      6

      105

      12

      84.2

      87.8

      3.8

      0.56

      7

      110

      14

      89.9

      94.1

      3.85

      0.57

      8

      115

      16

      95.6

      100.4

      3.9

      0.58

      9

      120

      18

      101.3

      106.7

      3.95

      0.59

      10

      125

      20

      107

      113

      4

      0.6

      20

      175

      40

      164

      176

      4.5

      0.7

      30

      225

      60

      221

      239

      5

      0.8

      40

      275

      80

      278

      302

      5.5

      0.9

      50

      325

      100

      335

      365

      6

      1

       

      Can be cast on ground.

      Explosion Radius is limited to maximum 3.

       

       

      Levitation

       

      Level

      Used CP

      Gained CP

      Concentration

      Duration

      (second)

      Earth Attribute Resistance

      1

      6.5

      0

      5.5%

      135

      25%

      2

      8

      0

      6.0%

      120

      3

      9.5

      0

      6.5%

      120

      4

      11

      0

      7.0%

      120

      5

      12.5

      0

      7.5%

      120

      6

      14

      0

      8.0%

      120

      7

      15.5

      0

      8.5%

      120

      8

      17

      0

      9.0%

      120

      9

      18.5

      0

      9.5%

      120

      10

      20

      0

      10.0%

      120

      20

      35

      0

      15.0%

      120

      30

      50

      0

      20.0%

      120

      40

      65

      0

      25.0%

      120

      50

      80

      0

      30.0%

      120

       

       

       

      Tornado Shield

       

      Level

      Used CP

      Gained CP

      Wind Attribute Damage

      Defense

      Evasion Increase

      Duration

      (second)

      Attack Frequency

      Min

      Max

      1

      32.5

      5

      11

      13

      -1.6

      0.1%

      68

      Once every 5

      second

      2

      35

      5

      12

      16

      -1.2

      0.2%

      76

      3

      37.5

      5

      13

      19

      -0.8

      0.3%

      84

      4

      40

      5

      14

      22

      -0.4

      0.4%

      92

      5

      42.5

      5

      15

      25

      0

      0.5%

      100

      6

      45

      5

      16

      28

      0.4

      0.6%

      108

      7

      47.5

      5

      17

      31

      0.8

      0.7%

      116

      8

      50

      5

      18

      34

      1.2

      0.8%

      124

      9

      52.5

      5

      19

      37

      1.6

      0.9%

      132

      10

      55

      5

      20

      40

      2

      1.0%

      140

      20

      80

      5

      30

      70

      6

      2.0%

      220

      30

      105

      5

      40

      100

      10

      3.0%

      300

      40

      130

      5

      50

      130

      14

      4.0%

      380

      50

      155

      5

      60

      160

      18

      5.0%

      460

       

      Evasion Increase limit added.

      Defense is limited to maximum 40.

      Evasion Increase is limited to maximum 15%.

       

       

      Haste

       

      Level

      Used CP

      Gained CP

      Attack Speed Increase

      Move Speed Increase

      Duration

      (second)

      1

      103

      0

      10.5%

      21.5%

      36

      2

      106

      0

      11.0%

      23.0%

      42

      3

      109

      0

      11.5%

      24.5%

      48

      4

      112

      0

      12.0%

      26.0%

      54

      5

      115

      0

      12.5%

      27.5%

      60

      6

      118

      0

      13.0%

      29.0%

      66

      7

      121

      0

      13.5%

      30.5%

      72

      8

      124

      0

      14.0%

      32.0%

      78

      9

      127

      0

      14.5%

      33.5%

      84

      10

      130

      0

      15.0%

      35.0%

      90

      20

      160

      0

      20.0%

      50.0%

      150

      30

      190

      0

      25.0%

      65.0%

      210

      40

      220

      0

      30.0%

      80.0%

      270

      50

      250

      0

      35.0%

      95.0%

      330

       

      Attack Speed, Move Speed limit added.

      Attack Speed is limited to maximum 100%.

      Move Speed is limited to maximum 250%.

       

       

      Earth Heal

       

      Level

      Used CP

      Gained CP

      Healing Amount

      =Ally Current HP X

      Cooltime

      1

      49.5

      0

      19%

       

      2

      54

      0

      23%

      3

      58.5

      0

      27%

      4

      63

      0

      31%

      5

      67.5

      0

      35%

      6

      72

      0

      39%

      7

      76.5

      0

      43%

      8

      81

      0

      47%

      9

      85.5

      0

      51%

      10

      90

      0

      55%

      20

      135

      0

      95%

      30

      180

      0

      135%

      40

      225

      0

      175%

      50

      270

      0

      215%

       

       

      Double Charging

       

      Tooltip Change

      A warm up spell to use more powerful spells.

      The CP is continuously restored while the movement speed decreases.

       

      Level

      Used CP

      Gained CP

      Casting Speed

      (second)

      All Element Resistance

      Intelligence Increase

      Duration

      CP gain per second

      1

      Removed

      Removed

      Removed

      Removed

      Removed

      Removed

      1.20

      2

      1.40

      3

      1.60

      4

      1.80

      5

      2.00

      6

      2.20

      7

      2.40

      8

      2.60

      9

      2.80

      10

      3.00

      20

      5.00

      30

      7.00

      40

      9.00

      50

      11.00

       

      Changed to Reaction Skill.

      CP Gained per second added.

      CP Gained per second is limited to maximum 25.

       

       

      Four Bagger Charging

       

      Tooltip Change

      A warm up spell to use more powerful spells. The magic attack increases.

       

      Level

      Used CP

      Changed Used CP

      Gained CP

      Changed Gained CP

      Casting Speed (second)

      All Element Resistance

      Max CP Increase

      All Element Resistance Duration

      Max CP Increase Duration

      Magic Damage Increase

      Duration

      Cooltime

      1

      60

      36

      106

      0

      Removed

      Removed

      Removed

      Removed

      Removed

      5.30%

      20 second

      60 second

      2

      60

      42

      112

      0

      5.60%

      3

      60

      48

      118

      0

      5.90%

      4

      60

      54

      124

      0

      6.20%

      5

      60

      60

      130

      0

      6.50%

      6

      60

      66

      136

      0

      6.80%

      7

      60

      72

      142

      0

      7.10%

      8

      60

      78

      148

      0

      7.40%

      9

      60

      84

      154

      0

      7.70%

      10

      60

      90

      160

      0

      8.00%

      20

      60

      150

      220

      0

      11.00%

      30

      60

      210

      280

      0

      14.00%

      40

      60

      270

      340

      0

      17.00%

      50

      60

      330

      400

      0

      20.00%

       

       

      : Magic Damage Increase is limited to maximum 25%.

       

       

      Vision - Meteor → Vision – Four Bagger Charging

      : Deals continuous damage by summoning fires at the Meteo Drop Point → The effect of the Four Bagger Charging lasts for a longer period of time..

      : [Meteor Shower], [Meteor Shower Double Impact] →[Four Bagger Charging]

      : Increases duration of [Four Bagger Charging] by 10 seconds

       

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

      < Hellfire Priest >

       

       

      Book of Incineration

      Tooltip Change

      The secret method is learned from a book containing the essence

      of the Fire Blaze Magic and the method decreases the used CP for

      all Fire Blaze Magic and increases the power of all Fire Blaze Magic.

       

      Level

      Passive Effect

      Changed

      Passive Effect

      1

      Used CP of all Flame Magic is reduced by 30%

      Used CP of All Flame Magic is reduced by 20%,

      and Damage is increased by 10%

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      All Flame Magic Damage Increase added.

       

       

      Meteor Shower Double Impact

       

      Tooltip Change

      Summon a huge fire meteorite to attack enemies who are widely spaced apart a dozen times.

      It takes a lot of time to cast the skill.

       

      Level

      Used CP

      Used CP after Class Change

      Changed Used CP after Class Change

      Fire Attribute Damage

      Changed Fire Attribute Damage

      Explosion Radius

      Attack Number

      Changed Attack Number

      Description

      Cooltime

      Min

      Max

      Min

      Max

      (m)

      1

      420

      294

      336

      392

      452

      394

      454

      4

      2

      8 10

      Damage increased when target is close to center of explosion.

      Decreases by 10% as target becomes further away.

      Max 125%
      Min 85%

      44 second 2 seconds

      2

      426

      298.2

      340.8

      397

      457

      401

      461

      4.03

      3

      432

      302.4

      345.6

      402

      462

      408

      468

      4.06

      4

      438

      306.6

      350.4

      407

      467

      415

      475

      4.09

      5

      444

      310.8

      355.2

      412

      472

      422

      482

      4.12

      6

      450

      315

      360

      417

      477

      429

      489

      4.15

      7

      456

      319.2

      364.8

      422

      482

      436

      496

      4.18

      8

      462

      323.4

      369.6

      427

      487

      443

      503

      4.21

      9

      468

      327.6

      374.4

      432

      492

      450

      510

      4.24

      10

      474

      331.8

      379.2

      437

      497

      457

      517

      4.27

      20

      534

      373.8

      427.2

      487

      547

      527

      587

      4.57

      30

      594

      415.8

      475.2

      537

      597

      597

      657

      4.87

      40

      654

      457.8

      523.2

      587

      647

      667

      727

      5.17

      50

      714

      499.8

      571.2

      637

      697

      737

      797

      5.47

       

       

      Attack Number Increased.

      Cooltime was added.

      Explosion Radius is limited to maximum 6.

       

       

      Multiple Action Spell: Fire Ball

       

      Level

      Used

      CP

      Used CP After Class Change

      Changed Used CP After Class Change

      Fireball Number

      Changed Fireball Number

      Notes

      1

      115

      80.5

      92

      5

      8

      When hit, Fireball explodes and applies 100% additional damage 3 times.

       

       

      2

      117

      81.9

      93.6

      5

      8

       

      3

      119

      83.3

      95.2

      5

      8

       

      4

      121

      84.7

      96.8

      5

      8

       

      5

      123

      86.1

      98.4

      5

      8

       

      6

      125

      87.5

      100

      5

      8

       

      7

      127

      88.9

      101.6

      5

      8

       

      8

      129

      90.3

      103.2

      5

      8

       

      9

      131

      91.7

      104.8

      5

      8

       

      10

      133

      93.1

      106.4

      5

      8

       

      20

      153

      107.1

      122.4

      5

      8

       

      30

      173

      121.1

      138.4

      5

      8

       

      40

      193

      135.1

      154.4

      5

      8

       

      50

      213

      149.1

      170.4

      5

      8

       

       

      Changed to be affected by character’s Attack Speed.

       

       

      Inferno Storm

       

      Level

      Used

      CP

      Used CP After Class Change

      Changed Used CP After Class Change

      Gained CP

      Fire Attribute Damage

      Wind Attribute Damage

      =Physical Damage * X

      Range

      (m)

      Changed Range (m)

      Attack Number

      Radius

      (m)

      Min

      Max

      1

      260

      182

      208

      25

      413

      437

      Removed

      6.5

      6.5

      2

      3

      3.5

      2

      264

      184.8

      211.2

      25.5

      421

      445

      6.56

      3

      268

      187.6

      214.4

      26

      429

      453

      6.62

      4

      272

      190.4

      217.6

      26.5

      437

      461

      6.68

      5

      276

      193.2

      220.8

      27

      445

      469

      6.74

      6

      280

      196

      224

      27.5

      453

      477

      6.8

      7

      284

      198.8

      227.2

      28

      461

      485

      6.86

      8

      288

      201.6

      230.4

      28.5

      469

      493

      6.92

      9

      292

      204.4

      233.6

      29

      477

      501

      6.98

      10

      296

      207.2

      236.8

      29.5

      485

      509

      7.04

      20

      336

      235.2

      268.8

      34.5

      565

      589

      7.64

      30

      376

      263.2

      300.8

      39.5

      645

      669

      8.24

      40

      416

      291.2

      332.8

      44.5

      725

      749

      8.84

      50

      456

      319.2

      364.8

      49.5

      805

      829

      9.44

       

      Damage Increased to targets closer to explosion radius was removed.

      Wind Attribute Damage was removed.

      Can be placed in Sub-Attack Slot.

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

      < Frigid Priest >

       

       

      Cold-Bloodeness

       

      Tooltip Change

      Decrease the body temperature until blood turns cold and directly converse

      with the Water Elemental. While using the Coolant Cannon, there is a chance that

      the Water Elemental will respond and attack with supportive magic.

       

      Level

      Passive Effect

      Changed

      Passive Effect

      1

      Frigid Priest does not die for 5 seconds after HP becomes 0

      .

      If his HP does not exceed 25% after 5 seconds, he dies.

       

      Cooltime 180 seconds

      20% chance to apply additional damage applied 6 times when activating [Coolant Canon] skill

      .

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      Changed skill mechanism to more offensive effect.

       

       

      Coolant Cannon

       

      Level

      Used

      CP

      Gained CP

      Changed

      Gained CP

      Water Attribute Damage

      Attack Number

      Range

      (m)

      Explosoin Radius (m)

      Enemy Freeze Duration

      Notes

      Changed

      Notes

      Min

      Max

      1

      325

      200

      102

      335

      365

      2

      6

      1.5

      6 seconds

      Damage increased when target is close to center of explosion.

      Decreases by 20% as target becomes further away.

       

      Max 100%

      Min 60%

       

       

      Damage increased when target is close to center of explosion. Decreases by 20% as target becomes further away.

       

      Max 120%

      Min 80%

      2

      330

      204

      104

      341

      371

      6.1

      1.53

      3

      335

      208

      106

      347

      377

      6.2

      1.56

      4

      340

      212

      108

      353

      383

      6.3

      1.59

      5

      345

      216

      110

      359

      389

      6.4

      1.62

      6

      350

      220

      112

      368

      395

      6.5

      1.65

      7

      355

      224

      114

      371

      401

      6.6

      1.68

      8

      360

      228

      116

      377

      407

      6.7

      1.71

      9

      365

      232

      118

      383

      413

      6.8

      1.74

      10

      370

      236

      120

      389

      419

      6.9

      1.77

      20

      420

      276

      140

      449

      479

      7.9

      2.07

      30

      470

      316

      160

      509

      539

      8.9

      2.37

      40

      520

      356

      180

      569

      599

      9.9

      2.67

      50

      570

      396

      200

      629

      659

      10.9

      2.97

       

      Increased Attack Number by 1.

      Damage increased when target is close to center of explosion is increased.

      Can be cast on ground.

      Explosion Radius is limited to maximum 3.

       

       

      Earthquake > Ice Field

       

      Tooltip Change

      You freeze the ground to continuously hurt the enemies within range

      and change them into an ice crystal state.

       

      Level

      Used CP

      Gained CP

      Earth Attribute Damage

      Water Attribute Damage

      Duration (seconds)

      Area Radius (m)

      Attack Interval (seconds)

      Cooltime

      Changed Notes

      Min

      Max

      Min

      Max

      1

      178

      0

      185

      285

      185

      285

      5

      5

      0.5

      5

      20% increased chance to activate [Cold-Bloodedness] when using [Coolant Canon] to enemy within area

      2

      181

      0

      188

      290

      188

      290

      3

      184

      0

      191

      295

      191

      295

      4

      187

      0

      194

      300

      194

      300

      5

      190

      0

      197

      305

      197

      305

      6

      193

      0

      200

      310

      200

      310

      7

      196

      0

      203

      315

      203

      315

      8

      199

      0

      206

      320

      206

      320

      9

      202

      0

      209

      325

      209

      325

      10

      205

      0

      212

      330

      212

      330

      20

      235

      0

      242

      380

      242

      380

      30

      265

      0

      272

      430

      272

      430

      40

      295

      0

      302

      480

      302

      480

      50

      325

      0

      332

      530

      332

      530

       

       

      [Icy Stalagmite] skill is removed from Class Change Skill.

      Replaced with [Earthquake] skill.

      Changed to setup area damage skill,

      Water Attribute Damage was added.

      Extra Effect was added.

       

       

      Touch of Cold

       

      Level

      Used

      CP

      Gained

      CP

      Physical Damage

      Water Attribute Damage

      Accuracy Compensation

       

      Freeze Duration (second)

      Range (m)

      Notes

      Min

      Max

      1

      15

      50

      Removed

      253

      258

      20.00%

      27

      5

      2 Additional attack is performed when attacking enemy with [Coolant Canon] after attacking with [Touch of Cold] (lasts 5 seconds)

      2

      15

      51

      258

      263

      20.40%

      27.5

      3

      15

      52

      263

      268

      20.80%

      28

      4

      15

      53

      268

      273

      21.20%

      28.5

      5

      15

      54

      273

      278

      21.60%

      29

      6

      15

      55

      278

      283

      22.00%

      29.5

      7

      15

      56

      283

      288

      22.40%

      30

      8

      15

      57

      288

      293

      22.80%

      30.5

      9

      15

      58

      293

      298

      23.20%

      31

      10

      15

      59

      298

      303

      23.60%

      31.5

      20

      15

      69

      348

      353

      27.60%

      36.5

      30

      15

      79

      398

      403

      31.60%

      41.5

      40

      15

      89

      448

      453

      35.60%

      46.5

      50

      15

      99

      498

      503

      39.60%

      51.5

       

      :

      [Spring Water Barrier] skill is removed from Class Change skill.

      Replaced with [Touch of Cold] skill.

      Changed to a ‘missile’ type skill, Extra Effect was added.

       

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

      < Combat Priest >

       

       

      Magical Combat

       

      Tooltip Change

      A fighting method used by Magicians fighting in close quarters.

      Electric explosions knock down the enemies and create winds that pull them in

      so that the Magicians can fight more easily.

       

      Level

      Passive Effect

      Changed

      Passive Effect

      1

      Final Damage of Combat Priest is increased by 10% accumulatively when Deadly Hit electrocute effect damage or Freezing Touch slow effect is applied

       

      Applies electrocute and pull effect to close(2.5m) enemies when eliminating an enemy with electrocute explosion effect

      .

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      Effect changed to pulling nearby monsters when eliminating an enemy..

       

       

      Deadly Hit

       

      Tooltip Change

      Attack the enemies with a magic staff. There is a chance to deal critical hits and finishing blows.

      Like Charging, it is a warm up action to use high level magic.

      Additional effects are activated when the attacked enemy is in an electrocution state

      or slowdown state. However, the additional effects are not activated if there is insufficient CP.

       

      Level

      Used CP

      Gained

      CP

      Physical Damage

      Critical Chance

      Accuracy Compensation

      Electrocution State Damage =

      Damage * X

      Changed

      Electrocution State Damage =

      Damage * X

       

      CP Used with Electrocute Explosion

      Final Blow Chance

      Notes

      1

      0

      45

      125.00%

      80.0%

      5.0%

      48

      37.2

      303.5

      5.00%

      50% chance to apply additional effect (Electrocution State Damage) when enemies with electrocution state are nearby(2m).

      2

      0

      45.8

      127.50%

      81.2%

      5.1%

      48.2

      37.4

      307

      3

      0

      46.6

      130.00%

      82.4%

      5.2%

      48.4

      37.6

      310.5

      4

      0

      47.4

      132.50%

      83.6%

      5.3%

      48.6

      37.8

      314

      5

      0

      48.2

      135.00%

      84.8%

      5.4%

      48.8

      38

      317.5

      6

      0

      49

      137.50%

      86.0%

      5.5%

      49

      38.2

      321

      7

      0

      49.8

      140.00%

      87.2%

      5.6%

      49.2

      38.4

      324.5

      8

      0

      50.6

      142.50%

      88.4%

      5.7%

      49.4

      38.6

      328

      9

      0

      51.4

      145.00%

      89.6%

      5.8%

      49.6

      38.8

      331.5

      10

      0

      52.2

      147.50%

      90.8%

      5.9%

      49.8

      39

      335

      20

      0

      60.2

      172.50%

      102.8%

      6.9%

      51.8

      41

      370

      30

      0

      68.2

      197.50%

      114.8%

      7.9%

      53.8

      43

      405

      40

      0

      76.2

      222.50%

      126.8%

      8.9%

      55.8

      45

      440

      50

      0

      84.2

      247.50%

      138.8%

      9.9%

      57.8

      47

      475

       

      Electrocution State Damage is reduced.

      Extra Effect was added.

      CP Used with Electrocute Explosion added.

       

       

      Electric Shield

       

      Level

      Used

      CP

      Gained

      CP

      Wind Attribute Damage

      Defense

      Evade Rate Compensation

      Duration

      (second)

      Attack Interval

       

      Changed Attack Interval

      Electrocution Duration

       

      Min

      Max

      1

      155

      5

      60

      160

      18

      5.0%

      406

      Once per 5 seconds

      Once per 2 seconds

      10 seconds

      2

      157.5

      5

      61

      163

      18.4

      5.1%

      414

      3

      160

      5

      62

      166

      18.8

      5.2%

      422

      4

      162.5

      5

      63

      169

      19.2

      5.3%

      430

      5

      165

      5

      64

      172

      19.6

      5.4%

      438

      6

      167.5

      5

      65

      175

      20

      5.5%

      446

      7

      170

      5

      66

      178

      20.4

      5.6%

      454

      8

      172.5

      5

      67

      181

      20.8

      5.7%

      462

      9

      175

      5

      68

      184

      21.2

      5.8%

      470

      10

      177.5

      5

      69

      187

      21.6

      5.9%

      478

      20

      202.5

      5

      79

      217

      25.6

      6.9%

      558

      30

      227.5

      5

      89

      247

      29.6

      7.9%

      638

      40

      252.5

      5

      99

      277

      33.6

      8.9%

      718

      50

      277.5

      5

      109

      307

      37.6

      9.9%

      798

       

      Attack Interval was reduced.

      Defense is limited to maximum 40.

      Evade Rate Compensation is limited to maximum 15%.

       

       

      Amplified Gravity > Electric Area

       

      Tooltip Change

      You constantly fire thunder and lightning to attack the enemies

      and send them into an electrocution state.

       

      Level

      Used CP

      Changed Used CP

      Enemy Move Speed Reduction

      Duration (second)

      Changed Duration (second)

      Success Rate

      Wind Attribute Damage

      Area Radius (m)

      Changed Area Radius (m)

      Electrocution Success Rate (%)

      Electrocution Additional Damage
      (%)

      Electrocution Duration (second)

      Cooltime (second)

      Min

      Max

      1

      65

      175

      Removed

      3.5

      5

      Removed

      185

      285

      2.1

      6

      100

      10

      10

      5

      2

      66

      176

      3.5

      188

      290

      2.2

      3

      67

      177

      3.5

      191

      295

      2.3

      4

      68

      178

      3.5

      194

      300

      2.4

      5

      69

      179

      3.5

      197

      305

      2.5

      6

      70

      180

      3.5

      200

      310

      2.6

      7

      71

      181

      3.5

      203

      315

      2.7

      8

      72

      182

      3.5

      206

      320

      2.8

      9

      73

      183

      3.5

      209

      325

      2.9

      10

      74

      184

      3.5

      212

      330

      3

      20

      84

      194

      3.5

      242

      380

      4

      30

      94

      204

      3.5

      272

      430

      5

      40

      104

      214

      3.5

      302

      480

      6

      50

      114

      224

      3.5

      332

      530

      7

       

      [Touch of Cold] skill is removed from Class Change skill.

      Replaced with [Electric Area] skill.

      Changed to set up area skill, Wind Attribute Damage and Electrocution State Effect were added.