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      [Patchnote]Champion Balance Patch
      10/07/19


      [Champion Balance Patch Information]

       

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      We are currently working to fix the issue as soon as possible.


      Adjustments

       

      1. [Possession Hawk] Wind Damage and Trinity – Wind Attribute Damage limited value was changed.

      2. [Possession Puma] Gained CP was adjusted to match game contents.

      3. [Snake Illusion] Gained CP was changed.

      4. [Hawk Dissector] Gained CP was adjusted to match game contents.

      5. [Bear Blow] Used and Gained CP were changed.

      6. [Bulls Rush] Used and Gained CP were changed. Shooting Range was changed.

      7. [Puma Acceleration] Gained CP was adjusted to match game contents.

      8. [Lethal Weapon] Gained CP was changed.

      9. [Last bullet] Gained CP was adjusted to match game contents.

      10. [Last bullet] Physical Damage was changed.

      11. [Hit End] Gained CP was adjusted to match game contents.

      12. [Hit End] Physical Damage was changed.

      13. [Aura Explosion] Gained CP was adjusted to match game contents.

      14. [Aura Explosion] Physical Damage was changed.

      15. [Happy Blossom] Wind Attribute Damage was changed. Explosion Range was removed.

      16. [Reflection] Used CP was changed and Gained CP was removed.

      17. [Change Crisis] Used CP was changed

      18. [Maximum Break] Wind Damage was removed. Attack Speed and Cooltime were changed.

      19. [Bulls Heart] Max HP Increase rate was changed.

      20. [Secret Book Decipher] Passive effect was changed.

      21. [Hawk Anatomize] Gained CP was adjusted to match game contents. Special effect was changed.

      22. [Final Bullet] Gained CP was adjusted to match game contents.

      23. [Final Bullet] Special effect was removed

      24. [Deadly Weapon] Gained CP and special effect were changed.

      25. [Aura Blast] Used CP was adjusted to match game contents.

      26. [Aura Blast] Repeated hit count was added, and range was changed.

      27. [Aura Blast] Gained CP, Physical Damage, special effect was changed.

      28. [Snake Specter] Gained CP was adjusted to match game contents.

      29. [Maximum Exceed] Attack Speed was changed and Wind Damage was removed.

      30. [Hit Climax] Physical Damage was changed.

      31. [Puma Leap] Gained CP was adjusted to match game contents.

      32. [Bear Stroke] Used CP and Gained CP were changed.

      33. [Vision - Change Crisis] Changed to existing skill information.

       

       

       

      Possession Bulls 

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Combat Effect –

      Absolute Damage

      Increase

      Trinity Effect

      – The number of Hits increase per Attack Number

      Notes

      1

      0

      1.3

      1.5

      20

      2.01

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.6

      3

      30

      2.02

      3

      0

      1.9

      4.5

      40

      2.03

      4

      0

      2.2

      6

      50

      2.04

      5

      0

      2.5

      7.5

      60

      2.05

      6

      0

      2.8

      9

      70

      2.06

      7

      0

      3.1

      10.5

      80

      2.07

      8

      0

      3.4

      12

      90

      2.08

      9

      0

      3.7

      13.5

      100

      2.09

      10

      0

      4

      15

      110

      2.1

      20

      0

      7

      30

      210

      2.2

      30

      0

      10

      45

      310

      2.3

      40

      0

      13

      60

      410

      2.4

      50

      0

      16

      75

      510

      2.5

       

      : Combat Effect Maintain Time has changed

      Trinity Effect - The number of Hits increase per Attack Number is limited to maximum 4

       

       

      Possession Hawk

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Wind Attribute Damage

      Shooting Range

      (m)

      Combat Effect –

      Number of attacks Increase

      Combat Effect –

      Attack Speed

      (%)

      Trinity –

      Wind Attribute Additional Damage (%)

      Notes

      1

      11

      1.5

      Removed

      14

      Removed

      Removed

      10.5

      0.5

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      12

      2

      16

      11

      1

      3

      13

      2.5

      18

      11.5

      1.5

      4

      14

      3

      20

      12

      2

      5

      15

      3.5

      22

      12.5

      2.5

      6

      16

      4

      24

      13

      3

      7

      17

      4.5

      26

      13.5

      3.5

      8

      18

      5

      28

      14

      4

      9

      19

      5.5

      30

      14.5

      4.5

      10

      20

      6

      32

      15

      5

      20

      30

      11

      52

      20

      10

      30

      40

      16

      72

      25

      15

      40

      50

      21

      92

      30

      20

      50

      60

      26

      112

      35

      25

       

      < Skill changes >

      Physical damage was removed and changed into a melee attack. 

      Wind Attribute Damage is added.

      Combat Effect  Number of Attacks Increase has changed into Attack Speed. 

      Combat Effect Maintain Time has changed.

      Combat Effect – Attack Speed is limited to 50%

      Trinity – Wind Attribute Damage is limited to 50%

       

       

      Possession Bear

      Level

      CP Used

      CP Gained

      Physical damage

      (%)

      Accuracy

      (%)

      Combat Effect – CP Gained per 10 sec Increase

      Combat Effect –

      Hit Rate Increase (%)

      Trinity –

      Attack Range

      (m)

      Attack Range

      (m)

      Notes

      1

      0

      1.4

      1.5

      Removed

      Removed

      1.05

      1.01

      1.5

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.8

      3

      1.1

      1.02

      3

      0

      2.2

      4.5

      1.15

      1.03

      4

      0

      2.6

      6

      1.2

      1.04

      5

      0

      3

      7.5

      1.25

      1.05

      6

      0

      3.4

      9

      1.3

      1.06

      7

      0

      3.8

      10.5

      1.35

      1.07

      8

      0

      4.2

      12

      1.4

      1.08

      9

      0

      4.6

      13.5

      1.45

      1.09

      10

      0

      5

      15

      1.5

      1.1

      20

      0

      9

      30

      2

      1.2

      30

      0

      13

      45

      2.5

      1.3

      40

      0

      17

      60

      3

      1.4

      50

      0

      21

      75

      3.5

      1.5

       

      < Skill changes > : Changed to front area of effect attack. 

      Combat Effect – CP gained per 10 sec Increase has changed into Hit Rate Increase.

      Accuracy was removed and Combat Effect Maintain Time has changed.

      Combat Effect  Hit Rate Increase is limited to 5%

      Trinity – Attack Range is limited to 3

       

       

      Possession Snake 

      Level

      CP Used

      CP Gained

      Physical damage

      (%)

      Enemy’s CP

      Reduction

      Paralyze Rate

      (%)

      Combat Effect –

      Cool Time Reduction

      (%)

      Combat Effect –

      CP Increase

      Trinity –

      True damage in proportion to CP used

      Notes

      1

      0

      1.4

      1.5

      5.1

      Removed

      Removed

      1.5

      10.1

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.8

      3

      5.2

      2

      10.2

      3

      0

      2.2

      4.5

      5.3

      2.5

      10.3

      4

      0

      2.6

      6

      5.4

      3

      10.4

      5

      0

      3

      7.5

      5.5

      3.5

      10.5

      6

      0

      3.4

      9

      5.6

      4

      10.6

      7

      0

      3.8

      10.5

      5.7

      4.5

      10.7

      8

      0

      4.2

      12

      5.8

      5

      10.8

      9

      0

      4.6

      13.5

      5.9

      5.5

      10.9

      10

      0

      5

      15

      6

      6

      11

      20

      0

      9

      30

      7

      11

      12

      30

      0

      13

      45

      8

      16

      13

      40

      0

      17

      60

      9

      21

      14

      50

      0

      21

      75

      10

      26

      15

       

      < Skill changes > : Enemy’s CP reduction was added and Paralyze Rate was removed.

      Combat Effect – Cooltime Reduction was changed into Gained CP Increase.

      Combat Effect Maintain Time has changed.

      Enemy’s CP Reduction is limited to 12.

      Trinity - True damage in proportion to CP used is limited to maximum 20.

       

       

      Possession Puma

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Combat Effect – Critical Hit Increase

      (%)

      Number of Attacks

      Notes

      1

      10.5

      1.7

      1

      10.5

      2

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      11

      3.4

      2

      11

      3

      11.5

      5.1

      3

      11.5

      4

      12

      6.8

      4

      12

      5

      12.5

      8.5

      5

      12.5

      6

      13

      10.2

      6

      13

      7

      13.5

      11.9

      7

      13.5

      8

      14

      13.6

      8

      14

      9

      14.5

      15.3

      9

      14.5

      10

      15

      17

      10

      15

      20

      20

      34

      20

      20

      30

      25

      51

      30

      14

      40

      30

      68

      40

      20

      50

      35

      85

      50

      35

       

      < Skill changes >

      Number of Attacks was added. Combat Effect Maintain Time has changed. 

       

      Snake Illusion

       

      Level

      CP Used

      CP Gained

      Changed CP Gained

      Spirit Damage

      (%)

      Additional Damage

      (%)

      Spirit Attack Number

      Physical Damage

      (%)

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      1

      11.5

      -10.1

      6

      Removed

      Removed

      Removed

      43

      4

      2

      2

      13

      -10.2

      7

      46

      3

      14.5

      -10.3

      8

      49

      4

      16

      -10.4

      9

      52

      5

      17.5

      -10.5

      10

      55

      6

      19

      -10.6

      11

      58

      7

      20.5

      -10.7

      12

      61

      8

      22

      -10.8

      13

      64

      9

      23.5

      -10.9

      14

      67

      10

      25

      -11

      15

      70

      20

      40

      -12

      25

      100

      30

      55

      -13

      35

      130

      40

      70

      -14

      45

      160

      50

      85

      -15

      55

      190

       

      < Skill changes >

      Spirit Damage / Additional Damage / Spirit Attack Number were removed.

      Pulling target in front of Champion effect was added.

      Shooting Range was changed from 4 to 2.

       

       

      Hawk Dissector

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Additional Damage

      (%)

      Movement Speed Reduction

      Number of Attacks

      Attack Range

      (m)

      All Elements Attribute Resistance Reduction

      Changed

      All Elements Attribute Resistance Reduction

      Defense Reduction Value

      (%)

      Maintain Time

      Notes

      1

      26.2

      1

      -32.5

      2

      Removed

      Removed

      3 Times

      2.04

      -5.5

      -10.1

      -10.1

      10 sec

       

      Area centered around self.

      2

      27.4

      2

      -30

      4

      2.06

      -6

      -10.2

      -10.2

      3

      28.6

      3

      -27.5

      6

      2.08

      -6.5

      -10.3

      -10.3

      4

      29.8

      4

      -25

      8

      2.1

      -7

      -10.4

      -10.4

      5

      31

      5

      -22.5

      10

      2.12

      -7.5

      -10.5

      -10.5

      6

      32.2

      6

      -20

      12

      2.14

      -8

      -10.6

      -10.6

      7

      33.4

      7

      -17.5

      14

      2.16

      -8.5

      -10.7

      -10.7

      8

      34.6

      8

      -15

      16

      2.18

      -9

      -10.8

      -10.8

      9

      35.8

      9

      -12.5

      18

      2.2

      -9.5

      -10.9

      -10.9

      10

      37

      10

      -10

      20

      2.22

      -10

      -11

      -11

      20

      49

      20

      15

      40

      2.42

      -15

      -12

      -12

      30

      61

      30

      40

      60

      2.62

      -20

      -13

      -13

      40

      73

      40

      65

      80

      2.82

      -25

      -14

      -14

      50

      85

      50

      90

      100

      3.02

      -30

      -15

      -15

       

      < Skill changes >

      Physical damage was increased.

      Additional Damage and Movement Speed Reduction were removed.

      3 Attacks were added, 

      Changed to area of effect skill, affecting circular area around the Champion.

      Hit area is limited to maximum 3.

      Changed All Elements Attribute Resistance Reduction.

      Added Defense Reduction..

       

       

      Bear Blow

       

      Level

      CP Used

      Changed Used

      CP

      CP Gained

      Changed

      CP Gained

      Physical Damage

      (%)

      Additional Damage

      (%)

      Knock Back Rate

      Knock Back Rate

      (Guild Battle)

      Knock Back Range

      (M)

      Movement Speed Reduction

      (%)

      1

      32

      43

      -29

      2

      53

      Removed

      52

      11

      1.53

      -25.5

      2

      34

      46

      -28

      4

      56

      54

      11

      1.56

      -26

      3

      36

      49

      -27

      6

      59

      56

      12

      1.59

      -26.5

      4

      38

      52

      -26

      8

      62

      58

      12

      1.62

      -27

      5

      40

      55

      -25

      10

      65

      60

      13

      1.65

      -27.5

      6

      42

      58

      -24

      12

      68

      62

      13

      1.68

      -28

      7

      44

      61

      -23

      14

      71

      64

      14

      1.71

      -28.5

      8

      46

      64

      -22

      16

      74

      66

      14

      1.74

      -29

      9

      48

      67

      -21

      18

      77

      68

      15

      1.77

      -29.5

      10

      50

      70

      -20

      20

      80

      70

      15

      1.8

      -30

      20

      70

      100

      -10

      40

      110

      90

      20

      2.1

      -35

      30

      90

      130

      0

      60

      140

      110

      25

      2.4

      -40

      40

      110

      160

      10

      80

      170

      130

      30

      2.7

      -45

      50

      130

      190

      20

      100

      200

      150

      35

      3

      -50

       

      < Skill changes >

      Additional damage was removed 

       

      Bulls Rush

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Changed CP Gained

      Physical Damage

      (%)

      Additional Damage

      (%)

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      Paralyze Rate per 1 sec

      (m)

      1

      21

      52

      -19

      21

      23.5

      Removed

      3.02

      6

      Removed

      2

      22

      54

      -18

      22

      27

      3.04

      3

      23

      56

      -17

      23

      30.5

      3.06

      4

      24

      58

      -16

      24

      34

      3.08

      5

      25

      60

      -15

      25

      37.5

      3.1

      6

      26

      62

      -14

      26

      41

      3.12

      7

      27

      64

      -13

      27

      44.5

      3.14

      8

      28

      66

      -12

      28

      48

      3.16

      9

      29

      68

      -11

      29

      51.5

      3.18

      10

      30

      70

      -10

      30

      55

      3.2

      20

      40

      90

      0

      40

      90

      3.4

      30

      50

      110

      10

      50

      125

      3.6

      40

      60

      130

      20

      60

      160

      3.8

      50

      70

      150

      30

      70

      195

      4

       

      < Skill changes >

      Gained CP and Additional damage were removed.

      Shooting Range was changed.

      3 Attacks were added and Paralyze Probability was removed

       

       

      Puma Acceleration 

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Additional Damage

      (%)

      Number of Attacks

      Accuracy

      (%)

      Defense Reduction Value

      (%)

      Shooting Range

      Bleeding Damage

      (%)

      Maintain Time

      Notes

      1

      63.5

      13

      -37

      2.5

      Removed

      3.06

      Removed

      Removed

      4m

      10.3

      3sec

      Bleed damage is in proportion to damage inflicted.

      Applies once per second. If a bleed effect is applied when the target is already bleeding, new bleed effect applies over the existing one.

      2

      67

      16

      -34

      4

      3.12

      10.6

      3

      70.5

      19

      -31

      5.5

      3.18

      10.9

      4

      74

      22

      -28

      7

      3.24

      11.2

      5

      77.5

      25

      -25

      8.5

      3.3

      11.5

      6

      81

      28

      -22

      10

      3.86

      11.8

      7

      84.5

      31

      -19

      11.5

      3.42

      12.1

      8

      88

      34

      -16

      13

      3.48

      12.4

      9

      91.5

      37

      -13

      14.5

      3.54

      12.7

      10

      95

      40

      -10

      16

      3.6

      13

      20

      130

      70

      20

      31

      4.2

      16

      30

      165

      100

      50

      46

      4.8

      19

      40

      200

      130

      80

      61

      5.4

      22

      50

      235

      160

      110

      76

      6

      25

       

      < Skill changes >

      Moves behind the enemy, and added bleed effect.

      Physical Damage was changed.

      Additional Damage / Accuracy / Defense Reduction Value were removed

      Bleeding Damage is now limited to 30%                               

       

       

      Lethal Weapon 

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Changed CP Gained

      Physical Damage

      (%)

      Smash Chance Increase

      (%)

      Weapon Max Damage Increase

      Cooltime

      (sec)

      Maintain Time

      (sec)

      Changed Maintain Time

      (sec)

      Notes

      1

      64

      43

      -53

      22

      103

      Removed

      5.2

      Removed

      5

      10

      Weapon damage is maintained at maximum value for skill duration.

      2

      68

      46

      -56

      24

      106

      5.4

      3

      72

      49

      -59

      26

      109

      5.6

      4

      76

      52

      -62

      28

      112

      5.8

      5

      80

      55

      -65

      30

      115

      6

      6

      84

      58

      -68

      32

      118

      6.2

      7

      88

      61

      -71

      34

      121

      6.4

      8

      92

      64

      -74

      36

      124

      6.6

      9

      96

      67

      -77

      38

      127

      6.8

      10

      100

      70

      -80

      40

      130

      7

      20

      140

      100

      -110

      60

      160

      9

      30

      180

      130

      -140

      80

      190

      11

      40

      220

      160

      -170

      100

      220

      13

      50

      260

      190

      -200

      120

      250

      15

       

      < Skill changes >

      Smash Chance Increase removed.

      Cooltime were removed.

      Maintain Time was Increased.

      Weapon’s Maximum Damage Increase is limited to 20.

       

       

      Last bullet

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical damage

      (%)

      Number of Attacks

      Spirit Number

      Attack Range

      (m)

      Cooltime

      1

      63.5

      12.5

      -38.4

      -4

      5.1

      2.15

      2m centered around self

      5sec

      2

      67

      15

      -36.8

      -0.9

      5.2

      2.3

      3

      70.5

      17.5

      -35.2

      2.2

      5.3

      2.45

      4

      74

      20

      -33.6

      5.3

      5.4

      2.6

      5

      77.5

      22.5

      -32

      8.4

      5.5

      2.75

      6

      81

      25

      -30.4

      11.5

      5.6

      2.9

      7

      84.5

      27.5

      -28.8

      14.6

      5.7

      3.05

      8

      88

      30

      -27.2

      17.7

      5.8

      3.2

      9

      91.5

      32.5

      -25.6

      20.8

      5.9

      3.35

      10

      95

      35

      -24

      23.9

      6

      3.5

      20

      130

      60

      -8

      54.9

      7

      5

      30

      165

      85

      8

      85.9

      8

      6.5

      40

      200

      110

      24

      116.9

      9

      8

      50

      235

      135

      40

      146.9

      10

      9.5

       

      < Skill changes >

      Physical damage was increased.

       

       

      Hit End 

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Number of Attacks

      1

      53.5

      13

      -17.5

      -2

      5.1

      2

      57

      16

      -15

      2

      5.2

      3

      60.5

      19

      -12.5

      6

      5.3

      4

      64

      22

      -10

      10

      5.4

      5

      67.5

      25

      -7.5

      14

      5.5

      6

      71

      28

      -5

      18

      5.6

      7

      74.5

      31

      -2.5

      22

      5.7

      8

      78

      34

      0

      26

      5.8

      9

      81.5

      37

      2.5

      30

      5.9

      10

      85

      40

      5

      34

      6

      20

      120

      70

      30

      74

      7

      30

      155

      100

      55

      114

      8

      40

      190

      130

      80

      154

      9

      50

      225

      160

      105

      194

      10

       

      < Skill changes >

      Physical damage was increased.

       

       

       

      Aura Explosion

       

      Level

      CP Used

      CP Gained

      Physical damage

      (%)

      Changed Physical Damage

      (%)

      Number of Shots

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      1

      103

      7.5

      -48.2

      -5

      7.1

      3.55

      2m

      2

      106

      10

      -46.4

      -1.7

      7.2

      3.6

      3

      109

      12.5

      -44.6

      1.6

      7.3

      3.65

      4

      112

      15

      -42.8

      4.9

      7.4

      3.7

      5

      115

      17.5

      -41

      8.2

      7.5

      3.75

      6

      118

      20

      -39.2

      11.5

      7.6

      3.8

      7

      121

      22.5

      -37.4

      14.8

      7.7

      3.85

      8

      124

      25

      -35.6

      18.1

      7.8

      3.9

      9

      127

      27.5

      -33.8

      21.4

      7.9

      3.95

      10

      130

      30

      -32

      24.7

      8

      4

      20

      160

      55

      -14

      57.7

      9

      4.5

      30

      190

      80

      4

      90.7

      10

      5

      40

      220

      105

      22

      123.7

      11

      5.5

      50

      250

      130

      40

      156.7

      12

      6

       

      < Skill changes >

      Physical Damage was increased

      Shooting Range was changed

      Minimum Shooting Range was removed

      Number of Shots is limited to 12

       

       

      Happy Blossom 

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Physical Damage

      (%)

      Wind Attribute Damage =

      Weapon Damage

      * X (%)

      Explosion Range

      (m)

      Activation Chance

      Paralyze Rate per 3 sec

      1

      74

      51

      Removed

      Removed

      40.5

      Removed

      10%

      Removed

      2

      78

      52

      41

      3

      82

      53

      41.5

      4

      86

      54

      42

      5

      90

      55

      42.5

      6

      94

      56

      43

      7

      98

      57

      43.5

      8

      102

      58

      44

      9

      106

      59

      44.5

      10

      110

      60

      45

      20

      150

      70

      50

      30

      190

      80

      55

      40

      230

      90

      60

      50

      270

      100

      65

       

      < Skill changes >

      Changed to Reaction Skill.

      Used CP has changed.

      Gained CP removed. 

      Physical Damage removed. 

      Wind Attribute Damage was added.

      Activation Chance was added.

      Paralyze Rate was removed.

       

       

      Concentration 

      Level

      CP Used

      Changed CP Used

      CP Gained

      Accuracy

      Casting Time

      1

      1

      0

      15.5

      Removed

      0.1 sec

      2

      1

      0

      16

      3

      1

      0

      16.5

      4

      1

      0

      17

      5

      1

      0

      17.5

      6

      1

      0

      18

      7

      1

      0

      18.5

      8

      1

      0

      19

      9

      1

      0

      19.5

      10

      1

      0

      20

      20

      1

      0

      25

      30

      1

      0

      30

      40

      1

      0

      35

      50

      1

      0

      40

       

      < Skill changes >

      The skill has been changed to active.

      Used CP was changed.

      Gained CP was added.

      Casting Time was added.

       

       

      Reflection 

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Physical Damage reduction

      (%)

      All Magic Attribute Resistance (%)

      Activation Chance

      (%)

      Changed Activation Chance

      (%)

      Attack Speed per 3 sec

      Wind Damage Reflection

      Notes

      1

      3.2

      41

      Removed

      Removed

      10.2

      11

      10.1

      Removed

      51

      Reflects damage received as Wind Damage, in proportion to magic damage before damage reduction is applied.

      2

      3.4

      42

      10.4

      11

      10.2

      52

      3

      3.6

      43

      10.6

      12

      10.3

      53

      4

      3.8

      44

      10.8

      12

      10.4

      54

      5

      4

      45

      11

      13

      10.5

      55

      6

      4.2

      46

      11.2

      13

      10.6

      56

      7

      4.4

      47

      11.4

      14

      10.7

      57

      8

      4.6

      48

      11.6

      14

      10.8

      58

      9

      4.8

      49

      11.8

      15

      10.9

      59

      10

      5

      50

      12

      15

      11

      60

      20

      7

      60

      14

      20

      12

      70

      30

      9

      70

      16

      25

      13

      80

      40

      11

      80

      18

      30

      14

      90

      50

      13

      90

      20

      35

      15

      100

       

      < Skill changes >

      Physical Damage reduction was removed.

      All Magic Attribute reduction was removed.

      All Magic Attribute Resistance was added.

      Activation Chance was changed.

      Damage Reflection was added.

      All Magic Attribute Resistance is limited to 30%.

      Activation Chance is limited to 20%

       

       

      Change Crisis 

       

      Level

      CP Used

      Changed CP Used

      Activation Chance

      (%)

      Changed Activation Chance

      (%)

      Accuracy Increase

      (%)

      Accuracy increase Maintain Time

       (sec)

      Movement Speed Increase

      1

      5.5

      41

      15

      10.3

      15.3

      3

      Removed

      2

      6

      42

      16

      10.6

      15.6

      3

      6.5

      43

      16

      10.9

      15.9

      4

      7

      44

      17

      11.2

      16.2

      5

      7.5

      45

      17

      11.5

      16.5

      6

      8

      46

      17

      11.8

      16.8

      7

      8.5

      47

      18

      12.1

      17.1

      8

      9

      48

      18

      12.4

      17.4

      9

      9.5

      49

      19

      12.7

      17.7

      10

      10

      50

      19

      13

      18

      20

      15

      60

      23

      16

      21

      30

      20

      70

      27

      19

      24

      40

      25

      80

      31

      22

      27

      50

      30

      90

      35

      25

      30

       

      < Skill changes >

      Movement Speed Increase was removed. Accuracy Increase was added.

      Activation Chance is limited to 30%.

       

       

      Shield Breaking

       

      Level

      CP Used

      Ignore Blocking Activation Chance

      Blocking Activation Chance Decrease(%)

      Blocking Activation Chance Decrease Duration

      1

      21

      11

      10.1

      3 seconds

      2

      22

      11

      10.2

      3

      23

      12

      10.3

      4

      24

      12

      10.4

      5

      25

      13

      10.5

      6

      26

      14

      10.6

      7

      27

      14

      10.7

      8

      28

      15

      10.8

      9

      29

      15

      10.9

      10

      30

      16

      11

      20

      40

      22

      12

      30

      50

      28

      13

      40

      60

      34

      14

      50

      70

      40

      15

       

      < Skill changes >

      Added Blocking Activation Chance Decrease effect, and display the effect duration.

      Blocking Activation Chance Decrese effect is applied after Ignoring Blocking effect is activated

      with 20% maximum chance limit.

       

       

      Maximum Break

       

      Level

      CP Used

      CP Gained

      Attack Speed

      (%)

      Changed Attack Speed

      (%)

      Defense

      (%)

      Accuracy

      (%)

      Avoidance Rate

      (%)

      Wind attribute Damage

      Movement Speed

      (%)

      Casting Speed

      (sec)

      Changed Casting Speed

      (sec)

      Maintain Time

      (sec)

      Changed Maintain Time

      (sec)

      Cooltime

      (sec)

      Changed Cooltime

      (sec)

      Notes

      1

      54

      -54

      5

      51

      Removed

      Removed

      Removed

      53

      21

      0.9

      0.1

      3

      10

      180

      90

      Additional damage is applied to enemy.

      2

      58

      -58

      5

      52

      56

      22

      0.9

      3

      62

      -62

      6

      53

      59

      23

      0.8

      4

      66

      -66

      6

      54

      62

      24

      0.8

      5

      70

      -70

      6

      55

      65

      25

      0.8

      6

      74

      -74

      6

      56

      68

      26

      0.8

      7

      78

      -78

      6

      57

      71

      27

      0.8

      8

      82

      -82

      7

      58

      74

      28

      0.8

      9

      86

      -86

      7

      59

      77

      29

      0.7

      10

      90

      -90

      7

      60

      80

      30

      0.7

      20

      130

      -130

      9

      70

      110

      40

      0.6

      30

      170

      -170

      11

      80

      140

      50

      0.4

      40

      210

      -210

      13

      90

      170

      60

      0.2

      50

      250

      -250

      15

      100

      200

      70

      0.1

       

      < Skill changes >

      Attack Speed was changed.

      Defense/Accuracy/Avoidance were removed. 

      Casting Speed was changed.

      Maintain Time and Cooltime were changed.

      Maintain Time is limited to 10. Cooltime is limited to 90.

       

       

      Puma Step 

      Level

      Concentration Increase

      (%)

      Movement Speed Increase

      (%)

      1

      11

      30.3

      2

      12

      30.6

      3

      13

      30.9

      4

      14

      31.2

      5

      15

      31.5

      6

      16

      31.8

      7

      17

      32.1

      8

      18

      32.4

      9

      19

      32.7

      10

      20

      33

      20

      30

      36

      30

      40

      39

      40

      50

      42

      50

      60

      45

       

      < Skill changes >

      Movement Speed Increase was added.

      Movement Speed Increase is limited to 60%.

       

       

      Snake Skin 

      Level

      Status Attribute Resistance

      (%)

      All Status Attribute Resistance

      (%)

      1

      11

      5.1

      2

      12

      5.2

      3

      13

      5.3

      4

      14

      5.4

      5

      15

      5.5

      6

      16

      5.6

      7

      17

      5.7

      8

      18

      5.8

      9

      19

      5.9

      10

      20

      6

      20

      30

      7

      30

      40

      8

      40

      50

      9

      50

      60

      10

       

      < Skill changes >

      Status Attribute Resistance was changed into All Status Attribute Resistance.

      All Status Attribute Resistance is limited to 20%

       

       

      Bulls Heart

       

      Level

      Max HP Increase Rate

      Max HP Increase Rate (%)

      1

      125

      11

      2

      150

      12

      3

      175

      13

      4

      200

      14

      5

      225

      15

      6

      250

      16

      7

      275

      17

      8

      300

      18

      9

      325

      19

      10

      350

      20

      20

      600

      30

      30

      850

      40

      40

      1100

      50

      50

      1350

      60

       

      < Skill changes >

      Maximum HP Increase was changed into percentage value.

      Max HP Increase is limited to 100%

       

       

      Hawk Eye 

      Level

      Shooting Range

      (m)

      Vital Hit Rate Increase

      (%)

      1

      0.32

      5.1

      2

      0.64

      5.2

      3

      0.96

      5.3

      4

      1.28

      5.4

      5

      1.6

      5.5

      6

      1.92

      5.6

      7

      2.24

      5.7

      8

      2.56

      5.8

      9

      2.88

      5.9

      10

      3.2

      6

      20

      6.4

      7

      30

      9.6

      8

      40

      12.8

      9

      50

      16

      10

       

      < Skill changes >

      Vital Hit Rate Increase was added.

      Shooting Range is limited to 32. Vital Hit Rate is limited to 15%

       

       

      Fatal Blow

       

      Level

      Fatal Blow Rate

      (%)

      1

      1.1

      2

      1.2

      3

      1.3

      4

      1.4

      5

      1.5

      6

      1.6

      7

      1.7

      8

      1.8

      9

      1.9

      10

      2

      20

      3

      30

      4

      40

      5

      50

      6

       

      < Skill changes >

      Fatal Blow Rate is limited to 10%

       

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

      < Stylish Attacker >

       

       

      Secret Book Decipher > Secret Book Decipher

       

      Level

      Passive Effect

      Changed Passive Effect

      Notes

      1

      Final damage is increased by 5% when activating a skill within 2 seconds after using this skill(maximum 5 stacks)

      Forms a combo with Class Change skills.

      Obtains additional effect from Essence of Combo.

       

      [Last bullet], [Final Bullet] Targe area 1.5m increased

      [Lethal Weapon], [Deadly Weapon] Hit number 3 increased

      All damage 30% increased

      After using [Hawk Sever] the buff is received. 

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      < Skill changes >

      When using other skill the special skill that increases final damage is strengthen.

      The effect of final damage increase was changed.

       

       

      Hawk Sever > Hawk Anatomize

       

      Level

      CP Used

      Changed  Used

      CP

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Additional Damage

      (%)

      Movement Speed Reduction

      Number of Hits

      Attack Range

      (m)

      All Elements Resistance Reduction (%)

      Changed All Elements Resistance Reduction (%)

      Defense  Reduction Value

      (%)

      Notes

      1

      85

      100

      65

      90

      75.5

      Removed

      Removed

      3 times

      3.02

      -30

      -15

      -15

      Explosion is centered around self

      2

      86.2

      101.5

      66.3

      92.5

      77

      3.04

      -30.5

      -15.1

      -15.1

      3

      87.4

      103

      67.6

      95

      78.5

      3.06

      -31

      -15.2

      -15.2

      4

      88.6

      104.5

      68.9

      97.5

      80

      3.08

      -31.5

      -15.3

      -15.3

      5

      89.8

      106

      70.2

      100

      81.5

      3.1

      -32

      -15.4

      -15.4

      6

      91

      107.5

      71.5

      102.5

      83

      3.12

      -32.5

      -15.5

      -15.5

      7

      92.2

      109

      72.8

      105

      84.5

      3.14

      -33

      -15.6

      -15.6

      8

      93.4

      110.5

      74.1

      107.5

      86

      3.16

      -33.5

      -15.7

      -15.7

      9

      94.6

      112

      75.4

      110

      87.5

      3.18

      -34

      -15.8

      -15.8

      10

      95.8

      113.5

      76.7

      112.5

      89

      3.2

      -34.5

      -15.9

      -15.9

      20

      107.8

      128.5

      89.7

      137.5

      104

      3.4

      -39.5

      -16.9

      -16.9

      30

      119.8

      143.5

      102.7

      162.5

      119

      3.6

      -44.5

      -17.9

      -17.9

      40

      131.8

      158.5

      115.7

      187.5

      134

      3.8

      -49.5

      -18.9

      -18.9

      50

      143.8

      173.5

      128.7

      212.5

      149

      4

      -54.5

      -19.9

      -19.9

       

      < Skill changes >

      Added an effect which activates Secret Book Decipher.

      Attack Range is limited to 4.

      All Elements Resistance Reduction is limited to 30%.

      Defense Reduction Value is limited to 30%

       

       

      Final Bullet 

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Number of attacks

      Number of Spirits

      Attack Range

      (m)

      Movement Speed Correction

      Cooltime

      1

      235

      150

      40

      147.9

      10

      8

      2.5m centered around self

      36%

      5sec

      2

      238.5

      152.5

      40.5

      151

      10.1

      3

      242

      155

      41

      154.1

      10.2

      4

      245.5

      157.5

      41.5

      157.2

      10.3

      5

      249

      160

      42

      160.3

      10.4

      6

      252.5

      162.5

      42.5

      163.4

      10.5

      7

      256

      165

      43

      166.5

      10.6

      8

      259.5

      167.5

      43.5

      169.6

      10.7

      9

      263

      170

      44

      172.7

      10.8

      10

      266.5

      172.5

      44.5

      175.8

      10.9

      20

      301.5

      197.5

      49.5

      206.8

      11.9

      30

      336.5

      222.5

      54.5

      237.8

      12.9

      40

      371.5

      247.5

      59.5

      268.8

      13.9

      50

      406.5

      272.5

      64.5

      299.8

      14.9

       

      < Skill changes >

      Physical Damage was increased.

       

       

      Deadly Weapon

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Changed CP Gained

      Physical damage

      (%)

      Smash Chance Increase

      (%)

      Weapon Max Damage Icrease

      Additional Damage =

      Skill Damage

      * X

      Maintain Time

      Changed Maintain Time

      Cooltime

      Movement Speed Correction

      Notes

      1

      260

      190

      -200

      120

      250

      Removed

      15

      Removed

      5 sec

      10 sec

      Removed

      Removed

      Weapon damage is maintained at maximum value for the duration

      ,

       

      [Secret Book Decipher] additional effect : Final damage 5% increase

      2

      264

      193

      -203

      122

      253

      15.2

      3

      268

      196

      -206

      124

      256

      15.4

      4

      272

      199

      -209

      126

      259

      15.6

      5

      276

      202

      -212

      128

      262

      15.8

      6

      280

      205

      -215

      130

      265

      16

      7

      284

      208

      -218

      132

      268

      16.2

      8

      288

      211

      -221

      134

      271

      16.4

      9

      292

      214

      -224

      136

      274

      16.6

      10

      296

      217

      -227

      138

      277

      16.8

      20

      336

      247

      -257

      158

      307

      18.8

      30

      376

      277

      -287

      178

      337

      20.8

      40

      416

      307

      -317

      198

      367

      22.8

      50

      456

      337

      -347

      218

      397

      24.8

       

      < Skill changes >

      Smash Chance Increase and Cooltime removed.

      Increased Duration.

      Changed Additional Physical Damage to Force Buff Effect.

      Attack Speed Correction removed.

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

      < Rage Assailant >

       

       

      Overheat 

      Level

      Passive Effect

      Changed Passive Effect

      1

      All skill Smash Chance 10% increased

      Fires an enormous chi for every 6 times chi is fired.

      Extra enormous chi fired inflicts physical damage.

       

      As for Aura Blast, fires 400% enhanced chi. (Ignores Damage Limit)

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      < Skill changes >

      Changed from Smash Chance Increase to extra chi fired for every 6 chi being fired.

       

       

      Aura Blast

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Chi Fire Number

      Maximum number of target

      Attack Range

      (m)

      Hit Number

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      Attack Speed

      Attack Speed

      (%)

      Notes

      1

      51

      16

      40

      200

      Removed

      Removed

      1.05

      3

      4

      6

      Weapon Speed

      *

      400%

      51

      Changed to channeling skill.

      Fires chi in the target area at intervals. Target changed to area.

       

      CP consumed for every time chi is fired and deals damage in area. Skill cancelled automatically when CP is insufficient. 

      2

      54

      18

      41.8

      203

      1.1

      4.05

      52

      3

      57

      20

      43.6

      206

      1.15

      4.1

      53

      4

      60

      22

      45.4

      209

      1.2

      4.15

      54

      5

      63

      24

      47.2

      212

      1.25

      4.2

      55

      6

      66

      26

      49

      215

      1.3

      4.25

      56

      7

      69

      28

      50.8

      218

      1.35

      4.3

      57

      8

      72

      30

      52.6

      221

      1.4

      4.35

      58

      9

      75

      32

      54.4

      224

      1.45

      4.4

      59

      10

      78

      34

      56.2

      227

      1.5

      4.45

      60

      20

      108

      54

      74.2

      257

      2

      4.95

      70

      30

      138

      74

      92.2

      287

      2.5

      5.45

      80

      40

      168

      94

      110.2

      317

      3

      5.95

      90

      50

      198

      114

      128.2

      347

      3

      6

      100

       

      < Skill changes >

      Changed to channeling skill.

      Attack Range is limited to 3m. 

       

      Snake Specter

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Reverie Body Damage

      (%)

      Additional Damage

      (%)

      Reverie Body Attack Number

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      Pull Hit Range

      (m)

      Bind Chance

      (%)

      Notes

      1

      85

      50

      100

      190

      Removed

      Removed

      Removed

      6m

      2.05

      2.1

      100

      Removed

      2

      86.5

      51

      100

      193

      2.1

      2.2

      101

      3

      88

      52

      100

      196

      2.15

      2.3

      102

      4

      89.5

      53

      100

      199

      2.2

      2.4

      103

      5

      91

      54

      100

      202

      2.25

      2.5

      104

      6

      92.5

      55

      100

      205

      2.3

      2.6

      105

      7

      94

      56

      100

      208

      2.35

      2.7

      106

      8

      95.5

      57

      100

      211

      2.4

      2.8

      107

      9

      97

      58

      100

      214

      2.45

      2.9

      108

      10

      98.5

      59

      100

      217

      2.5

      3

      109

      20

      113.5

      69

      100

      247

      3

      3

      119

      30

      128.5

      79

      100

      277

      3.5

      3

      129

      40

      143.5

      89

      100

      307

      4

      3

      139

      50

      158.5

      99

      100

      337

      4.5

      3

      149

       

      < Skill changes >

      Pulls enemies within skill radius to selected target enemy.

      Binds all enemies pulled.

      Range, and Physical Damage changed.

      Reverie Body Damage / Additional Damage / Reverie Body attack count were removed.

      Range is limited to maximum 6m.

      Pull Radius is limited to maximum 3m.

      Bind Chance is limited to maximum 150%.

       

       

      Exceed the Maximum > Maximum Exceed

       

      Level

      CP Used

      CP Gained

      Attack Speed

      (%)

      Changed Attack Speed

      (%)

      Defense

      (%)

      Accuracy

      (%)

      Avoidance Rate

      (%)

      Wind Attribute Damage

      Movement Speed

      (%)

      Casting Speed

      (sec)

      Changed Casting Speed

      (sec)

      Maintain Time

      (sec)

      Changed Maintain Time

      (sec)

      Cooltime

      (sec)

      Changed Cooltime

      (sec)

      Notes

      1

      250

      -250

      15

      101

      Removed

      Removed

      Removed

      200

      70

      1sec

      0.1sec

      175

      10

      180

      90

      Inflict Additional Damage to enemies.

       

      Treats additional damage inflicting particle as Aura Blast.

      2

      254

      -254

      15.2

      102

      203

      71

      3

      258

      -258

      15.4

      103

      206

      72

      4

      262

      -262

      15.6

      104

      209

      73

      5

      266

      -266

      15.8

      105

      212

      74

      6

      270

      -270

      16

      106

      215

      75

      7

      274

      -274

      16.2

      107

      218

      76

      8

      278

      -278

      16.4

      108

      221

      77

      9

      282

      -282

      16.6

      109

      224

      78

      10

      286

      -286

      16.8

      110

      227

      79

      20

      326

      -326

      18.8

      120

      257

      89

      30

      366

      -366

      20.8

      130

      287

      99

      40

      406

      -406

      22.8

      140

      317

      109

      50

      446

      -446

      24.8

      150

      347

      119

       

      < Skill changes >

      Changed Attack Speed, and removed Defense, Accuracy, Evasion.

      Changed Casting Speed.

      Changed Duration and Cooltime.

       

       

      --------------------------------------------------------------------------------------------------------------------------------

       

       

      < Absorber of Totemism >

       

       

      Trinity 

      Level

      Passive Effect

      Changed Passive Effect

      Notes

      1

      Additional effect of Possession skills stack up to 3 effects.

      Spirit effect activates when 3 Possession effects are stacked, and Possession skill effect and Spirit effect are maintained during combat status.

      Damage and Evasion increased by 50% when passive effect is activatd.

      Damage and Evasion increase effect is renewed when Possession skill is used while Trinity skill is active.

      Effect of Possession skills can be stacked up to 3 effects.

      Each Possession has different effect.

       

      [Possession Bulls] : [Hit Climax] hits 2 times in one attack

      (Overall hit count is same)

       

      [Possession Hawk] : Wind damage in proportion to Physical damage is applied to [Hit Climax]

      (Damage amount is effected by [Possession Hawk] level)

       

      [Possession Bear] : [Hit Climax] becomes area of effect

      (Damage area is affected by [Possession Bear] level)

       

      [Possession Snake] : True damage in proportion to reduced CP is applied.

      (Damage affected by [Possession Snake] level)

       

      [Possession Puma] : Bleed effect duration is reset if enemy with the effect is attacked with [Hit Climax].

      Original effect is also applied.

      2

      3

      4

      5

      6

      7

      8

      9

      10

      20

      30

      40

      50

       

      < Skill changes >

      Added effects related to Possession skills.

       

       

      Hit Climax > Hit Climax

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Wind Attribute Damage

      Number of attacks

      Additional Critical Hit Probability

      (%)

      Notes

      1

      225

      160

      130

      194

      14

      10

      10%

      Can be enhanced by Trinity effect

      2

      228.5

      163

      132.5

      198

      16

      10.1

      3

      232

      166

      135

      202

      18

      10.2

      4

      235.5

      169

      137.5

      206

      20

      10.3

      5

      239

      172

      140

      210

      22

      10.4

      6

      242.5

      175

      142.5

      214

      24

      10.5

      7

      246

      178

      145

      218

      26

      10.6

      8

      249.5

      181

      147.5

      222

      28

      10.7

      9

      253

      184

      150

      226

      30

      10.8

      10

      256.5

      187

      152.5

      230

      32

      10.9

      20

      291.5

      217

      177.5

      270

      52

      11.9

      30

      326.5

      247

      202.5

      310

      72

      12.9

       

       

       

       

       

       

       

      40

      361.5

      277

      227.5

      350

      92

      13.9

      50

      396.5

      307

      252.5

      390

      112

      14.9

       

      < Skill changes >

      Removed push effect.

      Increasd Damage.

       

       

      Puma Leap

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Changed Physical Damage

      (%)

      Additional Damage

      (%)

      Number of Attacks

      Accuracy

      (%)

      Shooting Range

      (m)

      Defense Decrease Value

      (%)

      Attack Speed Correction

      Bleeding Damage

      (%)

      Maintain Time

      (sec)

      Bleed Effect Stack

      1

      235

      160

      110

      76

      Removed

      6

      Removed

      5

      6

      changed

      Removed

      Removed

      25

      3

      2.1

       

       

       

       

       

       

       

       

      2

      238.5

      163

      113

      77.5

      6.06

      25.3

      2.2

      3

      242

      166

      116

      79

      6.12

      25.6

      2.3

      4

      245.5

      169

      119

      80.5

      6.18

      25.9

      2.4

      5

      249

      172

      122

      82

      6.24

      26.2

      2.5

      6

      252.5

      175

      125

      83.5

      6.3

      26.5

      2.6

      7

      256

      178

      128

      85

      6.36

      26.8

      2.7

      8

      259.5

      181

      131

      86.5

      6.42

      27.1

      2.8

      9

      263

      184

      134

      88

      6.48

      27.4

      2.9

      10

      266.5

      187

      137

      89.5

      6.54

      27.7

      3

      20

      301.5

      217

      167

      104.5

      7

      30.7

      4

      30

      336.5

      247

      197

      119.5

      7

      33.7

      5

      40

      371.5

      277

      227

      134.5

      7

      36.7

      5

      50

      406.5

      307

      257

      149.5

      7

      39.7

      5

       

      < Skill changes >

      Decreased Physical Damage and increased Range.

      Removed Additional Damage / Accuracy / Defense Decrease Value

      Added Debuff Stacking.

      Maximum Attack Number is 7 times.

      Maximum bleed effect stack is 5 times. 

       

       

      Bear Stroke

       

      Level

      CP Used

      Changed CP Used

      CP Gained

      Changed CP Gained

      Physical Damage

      (%)

      Additional Damage

      (%)

      Knock Back Rate

      Knock Back Rate

      (Guild Battle)

      Knock Back Range

      (M)

      Movement Speed Reduction

      (%)

      Paralyze Rate

      (%)

      Stun Maintain Time

      (sec)

      Movement Speed Reduction Maintain Time

      Notes

      1

      130

      190

      150

      100

      200

      Removed

      150

      35

      300

      -50

      80

      1

      2

      Movement Speed Reduction effect is applied after stun effect is removed completely.

      2

      132

      193

      153

      102

      203

      150.2

      35.5

      303

      -50.5

      81

      3

      134

      196

      156

      104

      206

      150.4

      36

      306

      -51

      82

      4

      136

      199

      159

      106

      209

      150.6

      36.5

      309

      -51.5

      83

      5

      138

      207

      162

      108

      212

      150.8

      37

      312

      -52

      84

      6

      140

      205

      165

      110

      215

      151

      37.5

      315

      -52.5

      85

      7

      142

      208

      168

      112

      218

      151.2

      38

      318

      -53

      86

      8

      144

      211

      171

      114

      221

      151.4

      38.5

      321

      -53.5

      87

      9

      146

      214

      174

      116

      224

      151.6

      39

      324

      -54

      88

      10

      148

      217

      177

      118

      227

      151.8

      39.5

      327

      -54.5

      89

      20

      168

      247

      207

      138

      257

      153.8

      44.5

      357

      -59.5

      99

      30

      188

      277

      237

      158

      287

      155.8

      49.5

      387

      -64.5

      109

      40

      208

      307

      267

      178

      317

      157.8

      54.5

      417

      -69.5

      119

      50

      228

      337

      297

      198

      347

      159.8

      59.5

      447

      -74.5

      129

       

      < Skill changes >

      Additional Damage was removed.

      Stun Probability/Maintain Time were added. 

       

       

      Vision - Change Crisis

      < Skill changes > : Attack Speed increases by 50% after evading an attack.