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      [Patchnote]Champion Balance Patch
      10/07/19


      [Champion Balance Patch Information]

       

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      ※ Adjustments

       

      1. [Possession Hawk] Wind Damage and Trinity – Wind Attribute Damage limited value was changed.

      2. [Possession Puma] Gained CP was adjusted to match game contents.

      3. [Snake Illusion] Gained CP was changed.

      4. [Hawk Dissector] Gained CP was adjusted to match game contents.

      5. [Bear Blow] Used and Gained CP were changed.

      6. [Bulls Rush] Used and Gained CP were changed. Shooting Range was changed.

      7. [Puma Acceleration] Gained CP was adjusted to match game contents.

      8. [Lethal Weapon] Gained CP was changed.

      9. [Last bullet] Gained CP was adjusted to match game contents.

      10. [Last bullet] Physical Damage was changed.

      11. [Hit End] Gained CP was adjusted to match game contents.

      12. [Hit End] Physical Damage was changed.

      13. [Aura Explosion] Gained CP was adjusted to match game contents.

      14. [Aura Explosion] Physical Damage was changed.

      15. [Happy Blossom] Wind Attribute Damage was changed. Explosion Range was removed.

      16. [Reflection] Used CP was changed and Gained CP was removed.

      17. [Change Crisis] Used CP was changed

      18. [Maximum Break] Wind Damage was removed. Attack Speed and Cooltime were changed.

      19. [Bulls Heart] Max HP Increase rate was changed.

      20. [Secret Book Decipher] Passive effect was changed.

      21. [Hawk Anatomize] Gained CP was adjusted to match game contents. Special effect was changed.

      22. [Final Bullet] Gained CP was adjusted to match game contents.

      23. [Final Bullet] Special effect was removed

      24. [Deadly Weapon] Gained CP and special effect were changed.

      25. [Aura Blast] Used CP was adjusted to match game contents.

      26. [Aura Blast] Repeated hit count was added, and range was changed.

      27. [Aura Blast] Gained CP, Physical Damage, special effect was changed.

      28. [Snake Specter] Gained CP was adjusted to match game contents.

      29. [Maximum Exceed] Attack Speed was changed and Wind Damage was removed.

      30. [Hit Climax] Physical Damage was changed.

      31. [Puma Leap] Gained CP was adjusted to match game contents.

      32. [Bear Stroke] Used CP and Gained CP were changed.

      33. [Vision - Change Crisis] Changed to existing skill information.

       

       

       

      Possession Bulls 

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Combat Effect â€“

      Absolute Damage

      Increase

      Trinity Effect

      – The number of Hits increase per Attack Number

      Notes

      1

      0

      1.3

      1.5

      20

      2.01

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.6

      3

      30

      2.02

      3

      0

      1.9

      4.5

      40

      2.03

      4

      0

      2.2

      6

      50

      2.04

      5

      0

      2.5

      7.5

      60

      2.05

      6

      0

      2.8

      9

      70

      2.06

      7

      0

      3.1

      10.5

      80

      2.07

      8

      0

      3.4

      12

      90

      2.08

      9

      0

      3.7

      13.5

      100

      2.09

      10

      0

      4

      15

      110

      2.1

      20

      0

      7

      30

      210

      2.2

      30

      0

      10

      45

      310

      2.3

      40

      0

      13

      60

      410

      2.4

      50

      0

      16

      75

      510

      2.5

       

      : Combat Effect Maintain Time has changed

      Trinity Effect - The number of Hits increase per Attack Number is limited to maximum 4

       

       

      Possession Hawk

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Wind Attribute Damage

      Shooting Range

      (m)

      Combat Effect â€“

      Number of attacks Increase

      Combat Effect â€“

      Attack Speed

      (%)

      Trinity â€“

      Wind Attribute Additional Damage (%)

      Notes

      1

      11

      1.5

      Removed

      14

      Removed

      Removed

      10.5

      0.5

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      12

      2

      16

      11

      1

      3

      13

      2.5

      18

      11.5

      1.5

      4

      14

      3

      20

      12

      2

      5

      15

      3.5

      22

      12.5

      2.5

      6

      16

      4

      24

      13

      3

      7

      17

      4.5

      26

      13.5

      3.5

      8

      18

      5

      28

      14

      4

      9

      19

      5.5

      30

      14.5

      4.5

      10

      20

      6

      32

      15

      5

      20

      30

      11

      52

      20

      10

      30

      40

      16

      72

      25

      15

      40

      50

      21

      92

      30

      20

      50

      60

      26

      112

      35

      25

       

      < Skill changes >

      Physical damage was removed and changed into a melee attack. 

      Wind Attribute Damage is added.

      Combat Effect â€“ Number of Attacks Increase has changed into Attack Speed. 

      Combat Effect Maintain Time has changed.

      Combat Effect – Attack Speed is limited to 50%

      Trinity – Wind Attribute Damage is limited to 50%

       

       

      Possession Bear

      Level

      CP Used

      CP Gained

      Physical damage

      (%)

      Accuracy

      (%)

      Combat Effect â€“ CP Gained per 10 sec Increase

      Combat Effect â€“

      Hit Rate Increase (%)

      Trinity â€“

      Attack Range

      (m)

      Attack Range

      (m)

      Notes

      1

      0

      1.4

      1.5

      Removed

      Removed

      1.05

      1.01

      1.5

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.8

      3

      1.1

      1.02

      3

      0

      2.2

      4.5

      1.15

      1.03

      4

      0

      2.6

      6

      1.2

      1.04

      5

      0

      3

      7.5

      1.25

      1.05

      6

      0

      3.4

      9

      1.3

      1.06

      7

      0

      3.8

      10.5

      1.35

      1.07

      8

      0

      4.2

      12

      1.4

      1.08

      9

      0

      4.6

      13.5

      1.45

      1.09

      10

      0

      5

      15

      1.5

      1.1

      20

      0

      9

      30

      2

      1.2

      30

      0

      13

      45

      2.5

      1.3

      40

      0

      17

      60

      3

      1.4

      50

      0

      21

      75

      3.5

      1.5

       

      < Skill changes > : Changed to front area of effect attack. 

      Combat Effect – CP gained per 10 sec Increase has changed into Hit Rate Increase.

      Accuracy was removed and Combat Effect Maintain Time has changed.

      Combat Effect â€“ Hit Rate Increase is limited to 5%

      Trinity â€“ Attack Range is limited to 3

       

       

      Possession Snake 

      Level

      CP Used

      CP Gained

      Physical damage

      (%)

      Enemy’s CP

      Reduction

      Paralyze Rate

      (%)

      Combat Effect â€“

      Cool Time Reduction

      (%)

      Combat Effect â€“

      CP Increase

      Trinity â€“

      True damage in proportion to CP used

      Notes

      1

      0

      1.4

      1.5

      5.1

      Removed

      Removed

      1.5

      10.1

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      0

      1.8

      3

      5.2

      2

      10.2

      3

      0

      2.2

      4.5

      5.3

      2.5

      10.3

      4

      0

      2.6

      6

      5.4

      3

      10.4

      5

      0

      3

      7.5

      5.5

      3.5

      10.5

      6

      0

      3.4

      9

      5.6

      4

      10.6

      7

      0

      3.8

      10.5

      5.7

      4.5

      10.7

      8

      0

      4.2

      12

      5.8

      5

      10.8

      9

      0

      4.6

      13.5

      5.9

      5.5

      10.9

      10

      0

      5

      15

      6

      6

      11

      20

      0

      9

      30

      7

      11

      12

      30

      0

      13

      45

      8

      16

      13

      40

      0

      17

      60

      9

      21

      14

      50

      0

      21

      75

      10

      26

      15

       

      < Skill changes > : Enemy’s CP reduction was added and Paralyze Rate was removed.

      Combat Effect – Cooltime Reduction was changed into Gained CP Increase.

      Combat Effect Maintain Time has changed.

      Enemy’s CP Reduction is limited to 12.

      Trinity - True damage in proportion to CP used is limited to maximum 20.

       

       

      Possession Puma

       

      Level

      CP Used

      CP Gained

      Physical Damage

      (%)

      Combat Effect â€“ Critical Hit Increase

      (%)

      Number of Attacks

      Notes

      1

      10.5

      1.7

      1

      10.5

      2

      Combat Effect’s maintaining time lasts until

      Afk effect

      2

      11

      3.4

      2

      11

      3

      11.5

      5.1

      3

      11.5

      4

      12

      6.8

      4

      12

      5

      12.5

      8.5

      5

      12.5

      6

      13

      10.2

      6

      13

      7

      13.5

      11.9

      7

      13.5

      8

      14

      13.6

      8

      14

      9

      14.5

      15.3

      9

      14.5

      10

      15

      17

      10

      15

      20

      20

      34

      20

      20

      30

      25

      51

      30

      14

      40

      30

      68

      40

      20

      50

      35

      85

      50

      35

       

      < Skill changes >

      Number of Attacks was added. Combat Effect Maintain Time has changed. 

       

      Snake Illusion

       

      Level

      CP Used

      CP Gained

      Changed CP Gained

      Spirit Damage

      (%)

      Additional Damage

      (%)

      Spirit Attack Number

      Physical Damage

      (%)

      Shooting Range

      (m)

      Changed Shooting Range

      (m)

      1

      11.5

      -10.1

      6

      Removed

      Removed

      Removed

      43

      4

      2

      2

      13

      -10.2

      7

      46

      3

      14.5

      -10.3

      8

      49

      4

      16

      -10.4

      9

      52

      5

      17.5

      -10.5

      10

      55

      6

      19

      -10.6

      11

      58

      7

      20.5

      -10.7

      12

      61

      8

      22

      -10.8

      13

      64