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[Champion Balance Patch Information]
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âť Adjustments
1. [Possession Hawk] Wind Damage and
Trinity â Wind Attribute Damage limited value was changed.
2. [Possession Puma] Gained CP was
adjusted to match game contents.
3. [Snake Illusion] Gained CP was changed.
4. [Hawk Dissector] Gained CP was
adjusted to match game contents.
5. [Bear Blow] Used and Gained CP
were changed.
6. [Bulls Rush] Used and Gained CP
were changed. Shooting Range was changed.
7. [Puma Acceleration] Gained CP was
adjusted to match game contents.
8. [Lethal Weapon] Gained CP was
changed.
9. [Last bullet] Gained CP was
adjusted to match game contents.
10. [Last bullet] Physical Damage
was changed.
11. [Hit End] Gained CP was
adjusted to match game contents.
12. [Hit End] Physical Damage
was changed.
13. [Aura Explosion] Gained CP was
adjusted to match game contents.
14. [Aura Explosion] Physical Damage
was changed.
15. [Happy Blossom] Wind Attribute
Damage was changed. Explosion Range was removed.
16. [Reflection] Used CP was
changed and Gained CP was removed.
17. [Change Crisis] Used CP was
changed
18. [Maximum Break] Wind Damage was
removed. Attack Speed and Cooltime were changed.
19. [Bulls Heart] Max HP Increase
rate was changed.
20. [Secret Book Decipher] Passive effect was
changed.
21. [Hawk Anatomize] Gained CP was
adjusted to match game contents. Special effect was changed.
22. [Final Bullet] Gained CP was
adjusted to match game contents.
23. [Final Bullet] Special effect was
removed
24. [Deadly Weapon] Gained CP and
special effect were changed.
25. [Aura Blast] Used CP was
adjusted to match game contents.
26. [Aura Blast] Repeated hit count
was added, and range was changed.
27. [Aura Blast] Gained CP,
Physical Damage, special effect was changed.
28. [Snake Specter] Gained CP was adjusted
to match game contents.
29. [Maximum Exceed] Attack Speed was
changed and Wind Damage was removed.
30. [Hit Climax] Physical Damage
was changed.
31. [Puma Leap] Gained CP was
adjusted to match game contents.
32. [Bear Stroke] Used CP and Gained
CP were changed.
33. [Vision - Change Crisis] Changed to
existing skill information.
Possession Bulls
|
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Combat Effect â
Absolute Damage
Increase
|
Trinity Effect
â The number of Hits
increase per Attack Number
|
Notes
|
|
1
|
0
|
1.3
|
1.5
|
20
|
2.01
|
Combat Effectâs maintaining
time lasts until
Afk effect
|
|
2
|
0
|
1.6
|
3
|
30
|
2.02
|
|
3
|
0
|
1.9
|
4.5
|
40
|
2.03
|
|
4
|
0
|
2.2
|
6
|
50
|
2.04
|
|
5
|
0
|
2.5
|
7.5
|
60
|
2.05
|
|
6
|
0
|
2.8
|
9
|
70
|
2.06
|
|
7
|
0
|
3.1
|
10.5
|
80
|
2.07
|
|
8
|
0
|
3.4
|
12
|
90
|
2.08
|
|
9
|
0
|
3.7
|
13.5
|
100
|
2.09
|
|
10
|
0
|
4
|
15
|
110
|
2.1
|
|
20
|
0
|
7
|
30
|
210
|
2.2
|
|
30
|
0
|
10
|
45
|
310
|
2.3
|
|
40
|
0
|
13
|
60
|
410
|
2.4
|
|
50
|
0
|
16
|
75
|
510
|
2.5
|
: Combat Effect Maintain Time has changed
Trinity
Effect - The number of Hits increase per Attack Number is limited to maximum 4
Possession Hawk
|
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Wind Attribute Damage
|
Shooting Range
(m)
|
Combat Effect â
Number of attacks Increase
|
Combat Effect â
Attack Speed
(%)
|
Trinity â
Wind Attribute
Additional Damage (%)
|
Notes
|
|
1
|
11
|
1.5
|
Removed
|
14
|
Removed
|
Removed
|
10.5
|
0.5
|
Combat Effectâs maintaining
time lasts until
Afk effect
|
|
2
|
12
|
2
|
16
|
11
|
1
|
|
3
|
13
|
2.5
|
18
|
11.5
|
1.5
|
|
4
|
14
|
3
|
20
|
12
|
2
|
|
5
|
15
|
3.5
|
22
|
12.5
|
2.5
|
|
6
|
16
|
4
|
24
|
13
|
3
|
|
7
|
17
|
4.5
|
26
|
13.5
|
3.5
|
|
8
|
18
|
5
|
28
|
14
|
4
|
|
9
|
19
|
5.5
|
30
|
14.5
|
4.5
|
|
10
|
20
|
6
|
32
|
15
|
5
|
|
20
|
30
|
11
|
52
|
20
|
10
|
|
30
|
40
|
16
|
72
|
25
|
15
|
|
40
|
50
|
21
|
92
|
30
|
20
|
|
50
|
60
|
26
|
112
|
35
|
25
|
<
Skill changes >
Physical
damage was removed and changed into a melee attack.
Wind
Attribute Damage is added.
Combat
Effect â Number of Attacks Increase has changed into Attack Speed.
Combat
Effect Maintain Time has changed.
Combat
Effect â Attack Speed is limited to 50%
Trinity
â Wind Attribute Damage is limited to 50%
Possession Bear
|
Level
|
CP Used
|
CP Gained
|
Physical damage
(%)
|
Accuracy
(%)
|
Combat Effect â CP
Gained per 10 sec Increase
|
Combat Effect â
Hit Rate Increase (%)
|
Trinity â
Attack Range
(m)
|
Attack Range
(m)
|
Notes
|
|
1
|
0
|
1.4
|
1.5
|
Removed
|
Removed
|
1.05
|
1.01
|
1.5
|
Combat Effectâs maintaining
time lasts until
Afk effect
|
|
2
|
0
|
1.8
|
3
|
1.1
|
1.02
|
|
3
|
0
|
2.2
|
4.5
|
1.15
|
1.03
|
|
4
|
0
|
2.6
|
6
|
1.2
|
1.04
|
|
5
|
0
|
3
|
7.5
|
1.25
|
1.05
|
|
6
|
0
|
3.4
|
9
|
1.3
|
1.06
|
|
7
|
0
|
3.8
|
10.5
|
1.35
|
1.07
|
|
8
|
0
|
4.2
|
12
|
1.4
|
1.08
|
|
9
|
0
|
4.6
|
13.5
|
1.45
|
1.09
|
|
10
|
0
|
5
|
15
|
1.5
|
1.1
|
|
20
|
0
|
9
|
30
|
2
|
1.2
|
|
30
|
0
|
13
|
45
|
2.5
|
1.3
|
|
40
|
0
|
17
|
60
|
3
|
1.4
|
|
50
|
0
|
21
|
75
|
3.5
|
1.5
|
<
Skill changes > : Changed to front area of effect attack.
Combat
Effect â CP gained per 10 sec Increase has changed into Hit Rate Increase.
Accuracy
was removed and Combat Effect Maintain Time has changed.
Combat
Effect â Hit Rate Increase is limited to 5%
Trinity â Attack
Range is limited to 3
Possession Snake
|
Level
|
CP Used
|
CP Gained
|
Physical damage
(%)
|
Enemyâs CP
Reduction
|
Paralyze Rate
(%)
|
Combat Effect â
Cool Time Reduction
(%)
|
Combat Effect â
CP Increase
|
Trinity â
True damage in proportion to
CP used
|
Notes
|
|
1
|
0
|
1.4
|
1.5
|
5.1
|
Removed
|
Removed
|
1.5
|
10.1
|
Combat Effectâs maintaining
time lasts until
Afk effect
|
|
2
|
0
|
1.8
|
3
|
5.2
|
2
|
10.2
|
|
3
|
0
|
2.2
|
4.5
|
5.3
|
2.5
|
10.3
|
|
4
|
0
|
2.6
|
6
|
5.4
|
3
|
10.4
|
|
5
|
0
|
3
|
7.5
|
5.5
|
3.5
|
10.5
|
|
6
|
0
|
3.4
|
9
|
5.6
|
4
|
10.6
|
|
7
|
0
|
3.8
|
10.5
|
5.7
|
4.5
|
10.7
|
|
8
|
0
|
4.2
|
12
|
5.8
|
5
|
10.8
|
|
9
|
0
|
4.6
|
13.5
|
5.9
|
5.5
|
10.9
|
|
10
|
0
|
5
|
15
|
6
|
6
|
11
|
|
20
|
0
|
9
|
30
|
7
|
11
|
12
|
|
30
|
0
|
13
|
45
|
8
|
16
|
13
|
|
40
|
0
|
17
|
60
|
9
|
21
|
14
|
|
50
|
0
|
21
|
75
|
10
|
26
|
15
|
<
Skill changes > : Enemyâs CP reduction was added and Paralyze Rate was
removed.
Combat
Effect â Cooltime Reduction was changed into Gained CP Increase.
Combat
Effect Maintain Time has changed.
Enemyâs
CP Reduction is limited to 12.
Trinity
- True damage in proportion to CP used is limited to maximum 20.
Possession Puma
|
Level
|
CP Used
|
CP Gained
|
Physical Damage
(%)
|
Combat Effect â
Critical Hit Increase
(%)
|
Number of Attacks
|
Notes
|
|
1
|
10.5
|
1.7
|
1
|
10.5
|
2
|
Combat Effectâs maintaining
time lasts until
Afk effect
|
|
2
|
11
|
3.4
|
2
|
11
|
|
3
|
11.5
|
5.1
|
3
|
11.5
|
|
4
|
12
|
6.8
|
4
|
12
|
|
5
|
12.5
|
8.5
|
5
|
12.5
|
|
6
|
13
|
10.2
|
6
|
13
|
|
7
|
13.5
|
11.9
|
7
|
13.5
|
|
8
|
14
|
13.6
|
8
|
14
|
|
9
|
14.5
|
15.3
|
9
|
14.5
|
|
10
|
15
|
17
|
10
|
15
|
|
20
|
20
|
34
|
20
|
20
|
|
30
|
25
|
51
|
30
|
14
|
|
40
|
30
|
68
|
40
|
20
|
|
50
|
35
|
85
|
50
|
35
|
<
Skill changes >
Number
of Attacks was added. Combat Effect Maintain Time has changed.
Snake Illusion
|
Level
|
CP Used
|
CP Gained
|
Changed CP Gained
|
Spirit Damage
(%)
|
Additional Damage
(%)
|
Spirit Attack Number
|
Physical Damage
(%)
|
Shooting Range
(m)
|
Changed Shooting Range
(m)
|
|
1
|
11.5
|
-10.1
|
6
|
Removed
|
Removed
|
Removed
|
43
|
4
|
2
|
|
2
|
13
|
-10.2
|
7
|
46
|
|
3
|
14.5
|
-10.3
|
8
|
49
|
|
4
|
16
|
-10.4
|
9
|
52
|
|
5
|
17.5
|
-10.5
|
10
|
55
|
|
6
|
19
|
-10.6
|
11
|
58
|
|
7
|
20.5
|
-10.7
|
12
|
61
|
|
8
|
22
|
-10.8
|
13
|
64
|
|
| |